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NAME

       SoTextureCoordinateBinding -

       The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes.

       SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or
       per indexed vertex binding.

SYNOPSIS

       #include <Inventor/nodes/SoTextureCoordinateBinding.h>

       Inherits SoNode.

   Public Types
       enum Binding { PER_VERTEX = SoTextureCoordinateBindingElement::PER_VERTEX, PER_VERTEX_INDEXED =
           SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED, DEFAULT = PER_VERTEX_INDEXED }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoTextureCoordinateBinding (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void pick (SoPickAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFEnum value

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoTextureCoordinateBinding ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes.

       SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or
       per indexed vertex binding.

       FILE FORMAT/DEFAULTS:

       TextureCoordinateBinding {
           value PER_VERTEX_INDEXED
       }

Member Enumeration Documentation

   enum SoTextureCoordinateBinding::Binding
       The binding types available for the SoTextureCoordinateBinding::value field.

       Enumerator

       PER_VERTEX
              Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape.

       Texture  Coordinates  are  fetched  from  index  0  and  onwards, incrementing the index into the texture
       coordinates pool by 1 for each new vertex of the shape node.

       PER_VERTEX_INDEXED
              Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape.

       Texture coordinates are fetched by the index value settings of the shape.

       DEFAULT
              Obsolete value, please don't use.

Constructor & Destructor Documentation

   SoTextureCoordinateBinding::SoTextureCoordinateBinding (void)
       Constructor.

   SoTextureCoordinateBinding::~SoTextureCoordinateBinding () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoTextureCoordinateBinding::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase.  This  is  used  for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For  application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part  of  setting
       up  the  full  type  system for extension classes, which is usually accomplished by using the pre-defined
       macros   available   through   for   instance    Inventor/nodes/SoSubNode.h    (SO_NODE_INIT_CLASS    and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Implements SoBase.

   const SoFieldData * SoTextureCoordinateBinding::getFieldData (void) const [protected],  [virtual]
       Returns  a  pointer  to  the  class-wide  field  data  storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoTextureCoordinateBinding::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoTextureCoordinateBinding::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the  render  action,  so  the  application
       programmer can use the SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoTextureCoordinateBinding::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureCoordinateBinding::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.

       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   SbBool SoTextureCoordinateBinding::readInstance (SoInput *in, unsigned shortflags) [protected],  [virtual]
       This method is mainly intended for internal use during file import operations.

       It reads a definition of an instance from the input stream in. The input stream state points to the start
       of a serialized / persistant representation of an instance of this class type.

       TRUE  or FALSE is returned, depending on if the instantiation and configuration of the new object of this
       class type went ok or not. The import process should be robust and  handle  corrupted  input  streams  by
       returning FALSE.

       flags is used internally during binary import when reading user extension nodes, group nodes or engines.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFEnum SoTextureCoordinateBinding::value
       Type  of  texturemap  binding  for  subsequent  shape  nodes  in  the  scenegraph. Default field value is
       SoTextureCoordinateBinding::PER_VERTEX_INDEXED.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                   SoTextureCoordinateBinding(3)