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NAME

       SoVRMLAnchor -

       The SoVRMLAnchor class is used for linking to other URL resources.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLAnchor.h>

       Inherits SoVRMLParent.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoVRMLAnchor (void)
       virtual void handleEvent (SoHandleEventAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)
       static void setFetchURLCallBack (SoVRMLAnchorCB *, void *closure)

   Public Attributes
       SoMFString url
       SoSFString description
       SoMFString parameter
       SoSFVec3f bboxCenter
       SoSFVec3f bboxSize

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLAnchor ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLAnchor class is used for linking to other URL resources.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

       Anchor {
         eventIn      MFNode   addChildren
         eventIn      MFNode   removeChildren
         exposedField MFNode   children        []
         exposedField SFString description     ""
         exposedField MFString parameter       []
         exposedField MFString url             []
         field        SFVec3f  bboxCenter      0 0 0     # (-inf, inf)
         field        SFVec3f  bboxSize        -1 -1 -1  # (0, inf) or -1,-1,-1
       }

       The Anchor grouping node retrieves the content of a URL when the user activates (e.g.,
       clicks) some geometry contained within the Anchor node's children. If the URL points to a
       valid VRML file, that world replaces the world of which the Anchor node is a part (except
       when the parameter field, described below, alters this behaviour). If non-VRML data is
       retrieved, the browser shall determine how to handle that data; typically, it will be
       passed to an appropriate non-VRML browser. Exactly how a user activates geometry contained
       by the Anchor node depends on the pointing device and is determined by the VRML browser.
       Typically, clicking with the pointing device will result in the new scene replacing the
       current scene. An Anchor node with an empty url does nothing when its children are chosen.
       A description of how multiple Anchors and pointing-device sensors are resolved on
       activation is contained in 4.6.7, Sensor nodes
       (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.7).

       More details on the children, addChildren, and removeChildren fields and eventIns can be
       found in 4.6.5, Grouping and children nodes
       (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.5).

       The description field in the Anchor node specifies a textual description of the Anchor
       node. This may be used by browser-specific user interfaces that wish to present users with
       more detailed information about the Anchor. The parameter exposed field may be used to
       supply any additional information to be interpreted by the browser. Each string shall
       consist of 'keyword=value' pairs. For example, some browsers allow the specification of a
       'target' for a link to display a link in another part of an HTML document. The parameter
       field is then:

       Anchor {
         parameter [ "target=name_of_frame" ]
         ...
       }

       An Anchor node may be used to bind the initial Viewpoint node in a world by specifying a
       URL ending with '#ViewpointName' where 'ViewpointName' is the name of a viewpoint defined
       in the VRML file. For example:

       Anchor {
         url "http://www.school.edu/vrml/someScene.wrl#OverView"
         children  Shape { geometry Box {} }
       }

       specifies an anchor that loads the VRML file 'someScene.wrl' and binds the initial user
       view to the Viewpoint node named 'OverView' when the Anchor node's geometry (Box) is
       activated. If the named Viewpoint node is not found in the VRML file, the VRML file is
       loaded using the default Viewpoint node binding stack rules (see VRMLViewpoint). If the
       url field is specified in the form '#ViewpointName' (i.e. no file name), the Viewpoint
       node with the given name ('ViewpointName') in the Anchor's run-time name scope(s) shall be
       bound (set_bind TRUE). The results are undefined if there are multiple Viewpoints with the
       same name in the Anchor's run-time name scope(s). The results are undefined if the Anchor
       node is not part of any run-time name scope or is part of more than one run-time name
       scope. See 4.4.6, Run-time name scope, for a description of run-time name scopes. See
       VRMLViewpoint, for the Viewpoint transition rules that specify how browsers shall
       interpret the transition from the old Viewpoint node to the new one. For example:

       Anchor {
         url "#Doorway"
         children Shape {
           geometry Sphere {}
         }
       }

       binds the viewer to the viewpoint defined by the 'Doorway' viewpoint in the current world
       when the sphere is activated. In this case, if the Viewpoint is not found, no action
       occurs on activation. More details on the url field are contained in 4.5, VRML and the
       World Wide Web (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.5). The bboxCenter and bboxSize fields specify a
       bounding box that encloses the Anchor's children. This is a hint that may be used for
       optimization purposes. The results are undefined if the specified bounding box is smaller
       than the actual bounding box of the children at any time. The default bboxSize value, (-1,
       -1, -1), implies that the bounding box is not specified and if needed shall be calculated
       by the browser. More details on the bboxCenter and bboxSize fields can be found in 4.6.4,
       Bounding boxes (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.4).

Constructor & Destructor Documentation

   SoVRMLAnchor::SoVRMLAnchor (void)
       Default constructor.

   SoVRMLAnchor::~SoVRMLAnchor () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLAnchor::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoVRMLParent.

   const SoFieldData * SoVRMLAnchor::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoVRMLParent.

   void SoVRMLAnchor::setFetchURLCallBack (SoVRMLAnchorCB *f, void *closure) [static]
       Sets the callback that will be called when the node is selected.

   void SoVRMLAnchor::handleEvent (SoHandleEventAction *action) [virtual]
       Action method for SoHandleEventAction.

       Inspects the event data from action, and processes it if it is something which this node
       should react to.

       Nodes influencing relevant state variables for how event handling is done also overrides
       this method.

       Reimplemented from SoGroup.

Member Data Documentation

   SoVRMLAnchor::url
       The URL string.

   SoVRMLAnchor::description
       The textual description of the URL.

   SoVRMLAnchor::parameter
       May be used to supply additional information to the browser.

       Each string should be pairs of keyword = value.

   SoVRMLAnchor::bboxCenter
       Children bounding box hint center. Default value is (0, 0, 0).

   SoVRMLAnchor::bboxSize
       Children bounding box size hint. Default value is (-1, -1, -1).

Author

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