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NAME

       SoVRMLBillboard -

       The SoVRMLBillboard class is used for rotating geometry towards the viewpoint.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLBillboard.h>

       Inherits SoVRMLParent.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoVRMLBillboard (void)
       SoVRMLBillboard (int numchildren)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void pick (SoPickAction *action)
       virtual void search (SoSearchAction *action)
       virtual void GLRenderBelowPath (SoGLRenderAction *action)
       virtual void GLRenderInPath (SoGLRenderAction *action)
       virtual void GLRenderOffPath (SoGLRenderAction *action)
       virtual void notify (SoNotList *list)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFVec3f axisOfRotation
       SoSFVec3f bboxCenter
       SoSFVec3f bboxSize

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLBillboard ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLBillboard class is used for rotating geometry towards the viewpoint.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

       Billboard {
         eventIn      MFNode   addChildren
         eventIn      MFNode   removeChildren
         exposedField SFVec3f  axisOfRotation 0 1 0     # (-inf, inf)
         exposedField MFNode   children       []
         field        SFVec3f  bboxCenter     0 0 0     # (-inf, inf)
         field        SFVec3f  bboxSize       -1 -1 -1  # (0, inf) or -1,-1,-1
       }

       The Billboard node is a grouping node which modifies its coordinate system so that the
       Billboard node's local Z-axis turns to point at the viewer. The Billboard node has
       children which may be other children nodes. The axisOfRotation field specifies which axis
       to use to perform the rotation. This axis is defined in the local coordinate system. When
       the axisOfRotation field is not (0, 0, 0), the following steps describe how to rotate the
       billboard to face the viewer:

       • a. Compute the vector from the Billboard node's origin to the viewer's position. This
         vector is called the billboard-to-viewer vector.
       • b. Compute the plane defined by the axisOfRotation and the billboard-to-viewer vector.
       • c. Rotate the local Z-axis of the billboard into the plane from b., pivoting around the
         axisOfRotation.
       When the axisOfRotation field is set to (0, 0, 0), the special case of viewer-alignment is
       indicated. In this case, the object rotates to keep the billboard's local Y-axis parallel
       with the Y-axis of the viewer. This special case is distinguished by setting the
       axisOfRotation to (0, 0, 0). The following steps describe how to align the billboard's Y-
       axis to the Y-axis of the viewer:
       • d. Compute the billboard-to-viewer vector.
       • e. Rotate the Z-axis of the billboard to be collinear with the billboard-to-viewer
         vector and pointing towards the viewer's position.
       • f. Rotate the Y-axis of the billboard to be parallel and oriented in the same direction
         as the Y-axis of the viewer.
       If the axisOfRotation and the billboard-to-viewer line are coincident, the plane cannot be
       established and the resulting rotation of the billboard is undefined. For example, if the
       axisOfRotation is set to (0,1,0) (Y-axis) and the viewer flies over the billboard and
       peers directly down the Y-axis, the results are undefined. Multiple instances of Billboard
       nodes (DEF/USE) operate as expected: each instance rotates in its unique coordinate system
       to face the viewer. Subclause 4.6.5, Grouping and children nodes
       (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.5), provides a description of the children,
       addChildren, and removeChildren fields and eventIns. The bboxCenter and bboxSize fields
       specify a bounding box that encloses the Billboard node's children. This is a hint that
       may be used for optimization purposes. The results are undefined if the specified bounding
       box is smaller than the actual bounding box of the children at any time. A default
       bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and if needed
       shall be calculated by the browser. A description of the bboxCenter and bboxSize fields is
       contained in 4.6.4, Bounding boxes (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.4),
       The rest of this class documentation is not from the VRML97 standards documentation, but
       was written specifically for the Coin3D API documentation.
       The following example VRML scene is a simple illustration of how
       SoVRMLBillboard::axisOfRotation constrains rotation around the given vector:
       #VRML V2.0 utf8

       Transform {
          translation -2 0 0
          children [
             Billboard {
               children [ Box { } ]
             }
          ]
       }

       Transform {
          translation 2 0 0
          children [
             Billboard {
               axisOfRotation 0 1 0
               children [ Box { } ]
             }
          ]
       }

       Transform {
          translation 0 -2 0
          children [ Box { size 10 0.1 10 } ]
       }

Constructor & Destructor Documentation

   SoVRMLBillboard::SoVRMLBillboard (void)
       Constructor.
   SoVRMLBillboard::SoVRMLBillboard (intnumchildren)
       Constructor. numchildren is the expected number of children.
   SoVRMLBillboard::~SoVRMLBillboard () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLBillboard::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:
       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }
       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.
       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.
       Reimplemented from SoVRMLParent.
   const SoFieldData * SoVRMLBillboard::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.
       Reimplemented from SoVRMLParent.
   void SoVRMLBillboard::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.
       Reimplemented from SoVRMLParent.
   void SoVRMLBillboard::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.
       Reimplemented from SoGroup.
   void SoVRMLBillboard::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.
       Reimplemented from SoGroup.
   void SoVRMLBillboard::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies the values of the
       action to encompass the bounding box for this node and to shift the center point for the
       scene more towards the one for this node.
       Nodes influencing how geometry nodes calculates their bounding box also overrides this
       method to change the relevant state variables.
       Reimplemented from SoGroup.
   void SoVRMLBillboard::getMatrix (SoGetMatrixAction *action) [virtual]
       Action method for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this node (if any).
       Reimplemented from SoGroup.
   void SoVRMLBillboard::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.
       Does common processing for SoPickAction action instances.
       Reimplemented from SoGroup.
   void SoVRMLBillboard::search (SoSearchAction *action) [virtual]
       Action method for SoSearchAction.
       Compares the search criteria from the action to see if this node is a match. Searching is
       done by matching up all criteria set up in the SoSearchAction -- if any of the requested
       criteria is a miss, the search is not deemed successful for the node.
       See Also:
           SoSearchAction
       Reimplemented from SoVRMLParent.
   void SoVRMLBillboard::GLRenderBelowPath (SoGLRenderAction *action) [virtual]
       Implements the SoAction::BELOW_PATH traversal method for the rendering action.
       Reimplemented from SoNode.
   void SoVRMLBillboard::GLRenderInPath (SoGLRenderAction *action) [virtual]
       Implements the SoAction::IN_PATH traversal method for the rendering action.
       Reimplemented from SoNode.
   void SoVRMLBillboard::GLRenderOffPath (SoGLRenderAction *action) [virtual]
       Implements the SoAction::OFF_PATH traversal method for the rendering action.
       Reimplemented from SoNode.
   void SoVRMLBillboard::notify (SoNotList *l) [virtual]
       Notifies all auditors for this instance when changes are made.
       Reimplemented from SoVRMLParent.

Member Data Documentation

   SoSFVec3f SoVRMLBillboard::axisOfRotation
       The axis of rotation for the geometry.
   SoSFVec3f SoVRMLBillboard::bboxCenter
       The bounding box center hint. Default value is (0, 0, 0).
   SoSFVec3f SoVRMLBillboard::bboxSize
       The bounding box size hint. Default value is (-1, -1, -1).

Author

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