Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       mouse_setwrap - set what happens at the mouse boundaries

SYNOPSIS

       #include <vgamouse.h>

       void mouse_setwrap(int state);

DESCRIPTION

       This routine determines what to do if the mouse position reaches a boundary.

       state  should  be  either  MOUSE_WRAP,  MOUSE_NOWRAP,  or  a  bitwise  or  of MOUSE_WRAPX,
       MOUSE_WRAPY, MOUSE_WRAPZ, MOUSE_WRAPRX, MOUSE_WRAPRY, or MOUSE_WRAPRZ.   These  define  if
       all or the respective coordinates wrap or are clipped at the ends.

       This  variable  has  been  overloaded  for the case of multi-dimensional mice that support
       rotations and can be used to select the coordinate  system  used  to  return  the  current
       position of the mouse.

       If  the  above value of state is also ored with MOUSE_ROT_RX_RY_RZ, rotational information
       will be returned as the angular position as expressed by the total angle wound around  the
       X,  Y, and Z axes.  This is the simplest coordinate system to use, but it's also the least
       useful, since angular  rotations  about  perpendicular  axes  don't  commute.   There  are
       situations   where  this  system  might  be  useful,  for  controlling  truly  independent
       quantities, such as color, with each axis being used to dial a level  of  red,  green,  or
       blue, but for modeling the actual orientation of a physical object, it's utterly hopeless.

       If  state is instead ored with MOUSE_ROT_INFINITESIMAL, the angular positions returned are
       expressed as differences from the previously reported position.  If  the  differences  are
       sufficiently small, the angular displacements will commute with each other and can be used
       to track the motion of a physical object.  Other coordinate systems, such as  yaw,  pitch,
       and  roll,  could  be defined, but haven't been done due to lack of time.  If you feel you
       need this feature, send mail to Eric Sharkey  <sharkey@superk.physics.sunysb.edu>  and  he
       just might consider coding it up.

       MOUSE_WRAP  and  MOUSE_ROT_COORDS  can  be  used  to  mask  out the bits used for wrap and
       coordinate states, respectively.

SEE ALSO

       svgalib(7),  vgagl(7),  libvga.config(5),  eventtest(6),  mouse_close(3),   mouse_init(3),
       mouse_getposition_6d(3),     mouse_setposition(3),    mouse_setscale(3),    mouse_getx(3),
       mouse_setxrange(3),   mouse_update(3),   mouse_waitforupdate(3),   vga_setmousesupport(3),
       mouse_seteventhandler(3), vga_waitevent(3)

AUTHOR

       This  manual  page  was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The exact
       source of the referenced function as well as of the original documentation is unknown.

       It is very likely that both are at least  to  some  extent  are  due  to  Harm  Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally  this might be wrong. I hereby asked to be excused by the original author and
       will happily accept any additions or corrections to this  first  version  of  the  svgalib
       manual.