Provided by: libsvga1-dev_1.4.3-33_amd64 bug

NAME

       vga_drawpixel - draw a pixel on the screen

SYNOPSIS

       #include <vga.h>

       int vga_drawpixel(int x, int y);

DESCRIPTION

       Read  a  pixels  value  from  the  screen.  This  function is very inefficient, you should
       consider doing direct screen access instead or use vga_drawscansegment(3) to  handle  more
       than one pixel.

       The color drawn is set with vga_setcolor(3) or vga_setrgbcolor(3) resp.

       The function always returns 0 (on which you should probably not really rely).

SEE ALSO

       svgalib(7), vgagl(7), libvga.config(5), vga_clear(3), vga_setcolor(3), vga_setrgbcolor(3),
       vga_getpixel(3),     vga_drawline(3),     vga_drawscanline(3),     vga_drawscansegment(3),
       vga_getscansegment(3)

AUTHOR

       This  manual  page  was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The exact
       source of the referenced function as well as of the original documentation is unknown.

       It is very likely that both are at least  to  some  extent  are  due  to  Harm  Hanemaayer
       <H.Hanemaayer@inter.nl.net>.

       Occasionally  this might be wrong. I hereby asked to be excused by the original author and
       will happily accept any additions or corrections to this  first  version  of  the  svgalib
       manual.