chocolate-hexen [OPTIONS]
Chocolate Hexen is a port of Raven Software's 1995 game
"Hexen" that aims to behave as similar to the original DOS version
of Hexen as possible.
- -artiskip
- Don't allow artifacts to be used when the run key is held down.
- -cdrom
- [windows only] Save configuration data and savegames in c:\hexndata,
allowing play from CD.
- -config
<file>
- Load main configuration from the specified file, instead of the
default.
- Load additional configuration from the specified file, instead of the
default.
- -file
<files>
- Load the specified PWAD files.
- -iwad
<file>
- Specify an IWAD file to use.
- -loadgame
<s>
- Load the game in savegame slot s.
- -mb <mb>
- Specify the heap size, in MiB (default 16).
- -mmap
- Use the OS's virtual memory subsystem to map WAD files directly into
memory.
- -noblit
- Disable blitting the screen.
- -nomonsters
- Disable monsters.
- -nomusic
- Disable music.
- -nosfx
- Disable sound effects.
- -nosound
- Disable all sound output.
- -ravpic
- Take screenshots when F1 is pressed.
- -respawn
- Monsters respawn after being killed.
- -scripts
<path>
- Development option to specify path to level scripts.
- -servername
<name>
- When starting a network server, specify a name for the server.
- -skill
<skill>
- Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of 0 disables
all monsters.
- -setmem
<version>
- Specify DOS version to emulate for NULL pointer dereference emulation.
Supported versions are: dos622, dos71, dosbox. The default is to emulate
DOS 7.1 (Windows 98).
- -1
- Don't scale up the screen.
- -2
- Double up the screen to 2x its normal size.
- -3
- Double up the screen to 3x its normal size.
- -8in32
- Set the color depth of the screen to 32 bits per pixel.
- -bpp <bpp>
- Specify the color depth of the screen, in bits per pixel.
- -fullscreen
- Run in fullscreen mode.
- -geometry
<WxY>
- Specify the screen mode (when running fullscreen) or the window dimensions
(when running in windowed mode).
- -grabmouse
- Grab the mouse when running in windowed mode.
- -height
<y>
- Specify the screen height, in pixels.
- -nograbmouse
- Don't grab the mouse when running in windowed mode.
- -nomouse
- Disable the mouse.
- -nonovert
- Enable vertical mouse movement.
- -novert
- Disable vertical mouse movement.
- -width
<x>
- Specify the screen width, in pixels.
- -window
- Run in a window.
- -autojoin
- Automatically search the local LAN for a multiplayer server and join
it.
- -class
<n>
- Specify player class: 0=fighter, 1=cleric, 2=mage, 3=pig.
- -connect
<address>
- Connect to a multiplayer server running on the given address.
- -deathmatch
- Start a deathmatch game.
- -dup <n>
- Reduce the resolution of the game by a factor of n, reducing the amount of
network bandwidth needed.
- Send n extra tics in every packet as insurance against dropped
packets.
- -ignoreversion
- When running a netgame server, ignore version mismatches between the
server and the client. Using this option may cause game desyncs to occur,
or differences in protocol may mean the netgame will simply not function
at all.
- -oldsync
- Use original game sync code.
- -port
<n>
- Use the specified UDP port for communications, instead of the default
(2342).
- -privateserver
- When running a server, don't register with the global master server.
Implies -server.
- -randclass
- In deathmatch mode, change a player's class each time the player
respawns.
- -server
- Start a multiplayer server, listening for connections.
- -solo-net
- Start the game playing as though in a netgame with a single player. This
can also be used to play back single player netgame demos.
- -timer
<n>
- For multiplayer games: exit each level after n minutes.
- -aa <files>
- Equivalent to "-af <files> -as <files>".
- -af <files>
- Simulates the behavior of NWT's -af option, merging flats into the main
IWAD directory. Multiple files may be specified.
- -as <files>
- Simulates the behavior of NWT's -as option, merging sprites into the main
IWAD directory. Multiple files may be specified.
- -deh
<files>
- Load the given dehacked patch(es)
- -merge
<files>
- Simulates the behavior of deutex's -merge option, merging a PWAD into the
main IWAD. Multiple files may be specified.
- -nocheats
- Ignore cheats in dehacked files.
- -nwtmerge
<files>
- Simulates the behavior of NWT's -merge option. Multiple files may be
specified.
This section describes environment variables that control
Chocolate Hexen's behavior.
- DOOMWADDIR,
DOOMWADPATH
- These environment variables provide paths to search for Doom .WAD files
when looking for a game IWAD file or a PWAD file specified with the
`-file' option. DOOMWADDIR specifies a single path in which to look
for WAD files, while DOOMWWADPATH specifies a colon-separated list
of paths to search.
- PCSOUND_DRIVER
- When running in PC speaker sound effect mode, this environment variable
specifies a PC speaker driver to use for sound effect playback. Valid
options are "Linux" for the Linux console mode driver,
"BSD" for the NetBSD/OpenBSD PC speaker driver, and
"SDL" for SDL-based emulated PC speaker playback (using the
digital output).
- OPL_DRIVER
- When using OPL MIDI playback, this environment variable specifies an OPL
backend driver to use. Valid options are "SDL" for an SDL-based
software emulated OPL chip, "Linux" for the Linux hardware OPL
driver, and "OpenBSD" for the OpenBSD/NetBSD hardware OPL
driver.
Generally speaking, a real hardware OPL chip sounds better
than software emulation; however, modern machines do not often include
one. If present, it may still require extra work to set up and elevated
security privileges to access.
- $HOME/.chocolate-doom/hexen.cfg
- The main configuration file for Chocolate Hexen. See
hexen.cfg(5).
- $HOME/.chocolate-doom/chocolate-hexen.cfg
- Extra configuration values that are specific to Chocolate Hexen and not
present in Vanilla Hexen. See chocolate-hexen.cfg(5).
Chocolate Hexen is part of the Chocolate Doom project, written and
maintained by Simon Howard. It is based on the Hexen source code, released
by Raven Software.
Copyright © id Software Inc. Copyright © Raven
Software Inc. Copyright © 2005-2013 Simon Howard.
This is free software. You may redistribute copies of it under the terms of
the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
There is NO WARRANTY, to the extent permitted by law.