Provided by: chocolate-heretic_2.2.1-2.1_amd64 bug


       chocolate-heretic - historically compatible Heretic engine


       chocolate-heretic [OPTIONS]


       Chocolate Heretic is a port of Raven Software's 1994 game "Heretic" that aims to behave as
       similar to the original DOS version of Heretic as possible.


       -cdrom [windows only] Save configuration data and  savegames  in  c:\,  allowing
              play from CD.

       -config <file>
              Load main configuration from the specified file, instead of the default.

       -dumpsubstconfig <output filename>
              Read  all  MIDI  files  from  loaded  WAD files, dump an example substitution music
              config file to the specified filename and quit.

       -episode <n>
              Start playing on episode n (1-4)

       -extraconfig <file>
              Load additional configuration from the specified file, instead of the default.

       -file <files>
              Load the specified PWAD files.

       -iwad <file>
              Specify an IWAD file to use.

       -loadgame <s>
              Load the game in savegame slot s.

       -mb <mb>
              Specify the heap size, in MiB (default 16).

       -mmap  Use the OS's virtual memory subsystem to map WAD files directly into memory.

              Allow artifacts to be used when the run key is held down.

              Disable blitting the screen.

              Disable monsters.

              Disable music.

       -nosfx Disable sound effects.

              Disable all sound output.

              Take screenshots when F1 is pressed.

              Monsters respawn after being killed.

       -servername <name>
              When starting a network server, specify a name for the server.

       -skill <skill>
              Set the game skill, 1-5 (1: easiest, 5:  hardest).   A  skill  of  0  disables  all

       -warp <x> <y>
              Start a game immediately, warping to level ExMy.

              Zone  memory  debugging  flag.  If set, each time memory is freed, the zone heap is
              scanned to look for remaining pointers to the freed block.

              Zone memory debugging flag.  If  set,  memory  is  zeroed  after  it  is  freed  to
              deliberately break any code that attempts to use it after free.


       -setmem <version>
              Specify  DOS  version to emulate for NULL pointer dereference emulation.  Supported
              versions are: dos622, dos71, dosbox. The default is to  emulate  DOS  7.1  (Windows


       -playdemo <demo>
              Play back the demo named demo.lmp.

       -record <x>
              Record a demo named x.lmp.

       -recordfrom <savenum> <demofile>
              Record  a  demo, loading from the given filename. Equivalent to -loadgame <savenum>
              -record <demofile>.

       -timedemo <demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.


       -1     Don't scale up the screen.

       -2     Double up the screen to 2x its normal size.

       -3     Double up the screen to 3x its normal size.

       -8in32 Set the color depth of the screen to 32 bits per pixel.

       -bpp <bpp>
              Specify the color depth of the screen, in bits per pixel.

              Run in fullscreen mode.

       -geometry <WxY>[wf]
              Specify the dimensions of the window or fullscreen mode.  An optional letter  of  w
              or f appended to the dimensions selects windowed or fullscreen mode.

              Grab the mouse when running in windowed mode.

       -height <y>
              Specify the screen height, in pixels.

              Don't grab the mouse when running in windowed mode.

              Disable the mouse.

              Enable vertical mouse movement.

              Disable vertical mouse movement.

       -width <x>
              Specify the screen width, in pixels.

              Run in a window.


              Automatically search the local LAN for a multiplayer server and join it.

       -connect <address>
              Connect to a multiplayer server running on the given address.

              Start a deathmatch game.

       -dup <n>
              Reduce  the resolution of the game by a factor of n, reducing the amount of network
              bandwidth needed.

       -extratics <n>
              Send n extra tics in every packet as insurance against dropped packets.

              When running a netgame server, ignore version mismatches between the server and the
              client.  Using  this  option  may  cause  game  desyncs to occur, or differences in
              protocol may mean the netgame will simply not function at all.

              Use new network client sync code  rather  than  the  classic  sync  code.  This  is
              currently disabled by default because it has some bugs.

       -nodes <n>
              Autostart the netgame when n nodes (clients) have joined the server.

       -port <n>
              Use the specified UDP port for communications, instead of the default (2342).

              When  running  a  server,  don't  register  with  the global master server. Implies

              Start a multiplayer server, listening for connections.

              Start the game playing as though in a netgame with a single player.  This can  also
              be used to play back single player netgame demos.

       -timer <n>
              For multiplayer games: exit each level after n minutes.


       -aa <files>
              Equivalent to "-af <files> -as <files>".

       -af <files>
              Simulates  the  behavior  of  NWT's  -af  option,  merging flats into the main IWAD
              directory.  Multiple files may be specified.

       -as <files>
              Simulates the behavior of NWT's -as option, merging  sprites  into  the  main  IWAD
              directory.  Multiple files may be specified.

       -deh <files>
              Load the given dehacked patch(es)

       -hhever <version>
              Select  the  Heretic  version  number that was used to generate the HHE patch to be
              loaded.  Patches for each of the Vanilla Heretic versions (1.0, 1.2,  1.3)  can  be
              loaded, but the correct version number must be specified.

       -merge <files>
              Simulates  the  behavior  of  deutex's  -merge option, merging a PWAD into the main
              IWAD.  Multiple files may be specified.

              Ignore cheats in dehacked files.

       -nwtmerge <files>
              Simulates the behavior of NWT's -merge option.  Multiple files may be specified.


       To play, an IWAD file is needed. This is a  large  file  containing  all  of  the  levels,
       graphics,  sound  effects,  music and other material that make up the game. IWAD files are
       named according to the game; the standard names are:

       doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
              Doom, Doom II, Final Doom

       heretic.wad, heretic1.wad, hexen.wad, strife1.wad
              Heretic, Hexen and Strife (commercial Doom engine games).

       hacx.wad, chex.wad
              Hacx and Chex Quest - more obscure games based on the Doom engine.

       freedm.wad, freedoom1.wad, freedoom2.wad
              The Freedoom open content IWAD files.

       The following directory paths are searched in order to find an IWAD:

       Current working directory
              Any IWAD files found in the current working directory will be used in preference to
              IWADs found in any other directories.

              This  environment  variable  can  be set to contain a path to a single directory in
              which to look for IWAD files. This environment variable is supported by  most  Doom
              source ports.

              This   environment  variable,  if  set,  can  contain  a  colon-separated  list  of
              directories in which to look  for  IWAD  files,  or  alternatively  full  paths  to
              specific IWAD files.

              Writeable  directory in the user's home directory. The path can be overridden using
              the XDG_DATA_HOME environment variable (see the XDG Base Directory Specification).

       /usr/local/share/games/doom, /usr/share/games/doom
              System-wide  locations  that   can   be   accessed   by   all   users.   The   path
              /usr/share/games/doom  is  a  standard  path  that is supported by most Doom source
              ports. These paths can be overridden using the XDG_DATA_DIRS  environment  variable
              (see the XDG Base Directory Specification).

       The  above can be overridden on a one-time basis by using the -iwad command line parameter
       to provide the path to an IWAD file to use. This parameter can also be used to specify the
       name  of  a  particular  IWAD  to  use  from  one  of the above paths. For example, '-iwad
       doom.wad' will search the above paths for the file doom.wad to use.


       This section describes environment variables that control Chocolate Heretic's behavior.

              See the section, IWAD SEARCH PATHS above.

              When running in PC speaker sound effect mode, this environment variable specifies a
              PC  speaker driver to use for sound effect playback.  Valid options are "Linux" for
              the Linux console mode driver, "BSD" for the NetBSD/OpenBSD PC speaker driver,  and
              "SDL" for SDL-based emulated PC speaker playback (using the digital output).

              When  using  OPL  MIDI playback, this environment variable specifies an OPL backend
              driver to use.  Valid options are "SDL" for  an  SDL-based  software  emulated  OPL
              chip,   "Linux"   for  the  Linux  hardware  OPL  driver,  and  "OpenBSD"  for  the
              OpenBSD/NetBSD hardware OPL driver.

              Generally speaking, a real hardware OPL chip sounds better than software emulation;
              however, modern machines do not often include one. If present, it may still require
              extra work to set up and elevated security privileges to access.


              The main configuration file for Chocolate Heretic.  See heretic.cfg(5).

              Extra configuration values that are specific to Chocolate Heretic and  not  present
              in Vanilla Heretic. See chocolate-heretic.cfg(5).


       chocolate-doom(6), chocolate-hexen(6), chocolate-server(6), chocolate-setup(6)


       Chocolate  Heretic  is part of the Chocolate Doom project, written and maintained by Simon
       Howard. It is based on the Heretic source code, released by Raven Software.


       Copyright © id Software Inc.  Copyright © Raven Software Inc.  Copyright © 2005-2013 Simon
       This  is  free  software.   You  may  redistribute copies of it under the terms of the GNU
       General Public License <>.  There is NO  WARRANTY,  to
       the extent permitted by law.