Provided by: endless-sky_0.8.11-1_amd64 bug


       endless-sky - a space exploration and combat game.


       endless-sky  [-h]  [--help]  [-v]  [--version]  [-s]  [--ships] [-r] [-w] [--weapons] [-t]
       [--talk] [-r] [--resources] [-c] [--config]


       Endless Sky is a space exploration and combat  game  combining  action  and  role  playing

       Explore  other  star  systems.  Earn  money by trading, carrying passengers, or completing
       missions. Use your earnings to buy a better ship or to upgrade the weapons and engines  on
       your  current one. Blow up pirates. Take sides in a civil war. Or leave human space behind
       and hope to find some friendly aliens whose culture is more civilized than your own.

       For keyboard controls, click the "Preferences" button on the title screen. You  can  pause
       and return to the title screen at any point in the game by pressing <escape>.

       Most of the controls should be self-explanatory. Your ship has no reverse thrusters, so as
       with a real spacecraft, the only way to  slow  down  is  to  turn  your  ship  around  and
       accelerate in the opposite direction from your current heading. To assist with some tricky
       maneuvers, your ship has an autopilot which engages when you press 'L' to land or  'J'  to
       enter  hyperspace;  the  autopilot  disengages  if you press any of the movement keys. The
       autopilot will also automatically aim your ship if you are firing  a  weapon  and  have  a
       target selected.

       For a manual and other information, visit

       When run from the command line, if a resource directory is not specified, the program will
       check to see if the current directory contains directories named "data" and  "images"  and
       files  named  "keys.txt"  and "credits.txt"; if so it will read resources from the current
       directory. Otherwise it will  use  /usr/local/share/games/endless-sky  if  it  exists,  or
       /usr/share/games/endless-sky/ otherwise.


       -h, --help
              prints a short help message.

       -v, --version
              prints the software version.

       -s, --ships
              prints  (to  STDOUT)  a  table  showing primary characteristics of all ships in the
              game, to aid in balancing.

       -w, --weapons
              prints (to STDOUT) a table of characteristics of all the available weapons.

       -t, --talk
              reads a data file from STDIN and looks for a "conversation" node at the root  level
              (i.e.  not indentated). If it finds one, that conversation is displayed in a pop-up
              dialog. This is for testing conversations in a new mission you are developing.

       -r, --resources <directory>
              sets the directory from which game resources (images, etc.) will be loaded.

       -c, --config <directory>
              sets the directory where preferences and saved games will be stored.


       Michael Zahniser (

       This is free software; you can redistribute it and/or modify it under  the  terms  of  the