Provided by: primrose_6+dfsg1-3_amd64 bug


       primrose - a compelling tile-placement puzzle game




       Primrose is a video game written by Jason Rohrer.

       Unlike  his  previous  work,  primrose  is an not art game. Despite the departure from art
       games to a puzzle game, primrose is still beautiful and captivating in its own way.

       The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by  surrounding
       one  colour  group with another colour group, scoring points. The cleared tiles change the
       colour of the surrounding colour group,  allowing  for  chain  reactions  that  give  more
       points.  More  colours are added as more tiles have been placed on the grid and eventually
       the game will end when the grid fills up.

       The rush of a long chain reaction and the huge numbers of points that can be obtained from
       them  is  the  counterpoint  to  playing  it safe until the bitter grey (but slightly more
       colourful) end.

       There are many strategies to be explored within  that  continuum.   Your  smartphone  with
       wireless  internet access is a great place to review and explore the continuum as Primrose
       includes a networked high scores list with instant replay.


       Primrose has no command-line options.

       Primrose is primarily controlled with the mouse.

       The escape and q/Q keys quit the game.

       Pressing P in the games brings up the menu. This menu has instructions on how to play  the
       game,  high  scores,  a dialog to set the name used for high scores as well as toggles for
       colorblind mode and sound.

       Primrose connects to the web for synchronizing high scores.


       ~/.primrose/ is used to store settings and as a cache.


       The website and description:

       An interview with the creator:

                                            March 2008                                primrose(6)