Provided by: xmpuzzles_7.7.1-1_amd64 bug


       xhexagons - Hexagons X widget


       /usr/games/xhexagons  [-geometry  [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display
       [{host}]:[{vs}]]    [-[no]mono]     [-[no]{reverse|rv}]     [-{foreground|fg}     {color}]
       [-{background|bg}  {color}]  [-tile  {color}]  [-text {color}] [-delay msecs] [-[no]sound]
       [-bumpSound {filename}] [-{font|fn} {fontname}] [-size{x|y} {int}]  [-[no]corners]  [-base
       {int}] [-userName {string}] [-scoreFile {filename}] [-scores] [-version]


       A sliding tile puzzle.  A hexagonal version of the 15 puzzle.  The 17 puzzle was conceived
       of by Alwin Vietor and marketed in 1885 in Germany as "Trilemma" with round  pieces.   Sam
       Cornwell  rediscovered  this  in  1989  with "Clockblocks" of which 12 were numbered using
       hexagonal pieces.  Also he produced a smaller 12 block puzzle with 9  that  were  numbered
       called  "Ninefield".  Also Bernhard Wiezorke came up with the similar 17 puzzle, "Hexafax,
       the New Fifteen Puzzle", in 1991 and a smaller 11  piece  "Counterfax"  of  which  8  were


       If  in  corners  mode: Press "mouse-left" button to move a tile, then release "mouse-left"
       button on a space.  It will not move if blocked.  One can only move one tile  at  a  time.
       The only tiles that can be moved are the tile(s) next to both spaces.
       If  in  nocorners  mode: Click "mouse-left" button to move a tile.  One can move more than
       one tile at a time and one is not constrained by parity.

       Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle.

       Press "R" or "r" keys to read a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "E" or "e" keys to redo a move.

       Press "Z" or "z" keys to randomize the puzzle.  New records can only be set from a cleared

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "O" or "o" keys to toggle corners mode.  (Default is on).

       Press "<" or "," keys to slow down the movement of tiles.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for Hexagons as:
       7   9   Upper Left, Upper Right


       4< >6   Left, Right


       1   3   Lower Left, Lower Right

       The  control  key allows you to change the complexity of xhexagons.  Hold down control key
       and use the keypad or arrow keys to reduce or enlarge puzzle complexity.

       The title is in the following format (non-motif version):
              xhexagons: <size> @ (<Number of moves>/{<Record number of moves> <user name>|"NEVER
              noaccess"}) - <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".


       -geometry {+|-}X{+|-}Y
               This  option  sets  the  initial  position  of  the hexagons window (resource name

       -display host:dpy
               This option specifies the X server to contact.

               This option allows you to display the hexagons window on a color screen as  if  it
               were monochrome (resource name "mono").

               This  option allows you to see the hexagons window in reverse video (resource name

       -{foreground|fg} color
               This option specifies  the  foreground  of  the  hexagons  window  (resource  name

       -{background|bg} color
               This  option  specifies  the  background  of  the  hexagons  window (resource name

       -tile color
               This option specifies the tile color of the tiles in the hexagons window (resource
               name "tileColor").

       -text color
               This option specifies the text color of the tiles in the hexagons window (resource
               name "textColor").  -delay msecs This option specifies the number of  milliseconds
               it  takes  to  move  a  tile  or  a group of tiles one space (1-50) (resource name

               This option specifies if a sliding tile should make a sound or not (resource  name

       -bumpSound filename
               This  option  specifies  the  file for the bump sound for the sliding of the tiles
               (resource name "bumpSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -size{x|y} <int>
               This option allows you to change the  number  of  hexagons  in  a  row  or  column
               (resource names "sizeX", "sizeY").

               This  option  specifies the mode where movement is very restrictive (resource name

               This option specifies the mode where movement is very easy (resource name

       -base int
               This option specifies the base used (default is base 10) (resource name "base").

       -userName string
               This option specifies the user name for any records made or else it will get  your
               login name (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

               This option tells you what version of xhexagons you have.


       You  must randomize the puzzle before a record is set, otherwise an assumption of cheating
       is made if it is solved after a get.


       Here is the format for the xhexagons configuration, starting position, and the movement of
       its pieces.

              corners: 0-1 <0 false, 1 true; if 0 then hexagon corners are all snipped>
              sizeX: 1-10 <number of columns of tiles>
              sizeY: 1-10 <number of rows of tiles>
              moves: 0-MAXINT <total number of moves>

              startingPosition:  <array of tile positions where 0 is the empty space for the HIGH
              hexagon and -1 is the empty space for the LOW hexagon (if present)>

       This is then followed by the moves, starting from 1.
              move #: <direction>
       Direction is represented as 0 upper right, 1 right, 2 lower right, 3 lower left,  4  left,
       and 5 upper left.


       Dieter Gebhardt, "From Trilemma to Counterfax", CFF 53, October 2000, pp 8-10.

       Sam Cornwell, "Ninefield: a Sliding Block Puzzle", CFF 57, March 2002, pp 4-5.

       Dieter Gebhardt, "Ninefield Revisited", CFF 58, July 2002, p 21.

       Bernhard Wiezorke, "Hexafax, the New Fifteen Puzzle" brochure


       X(1), xcubes(6), xtriangles(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6),
       xoct(6), xrubik(6), xskewb(6), xdino(6), xabacus(6)


       ® Copyright 1994-2010, David A. Bagley


       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <>

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