xenial (1) rhoptimize.1.gz

Provided by: radiance_4R1+20120125-1.1_amd64 bug

NAME

       rhoptimize - optimize beam locations in holodeck file

SYNOPSIS

       rhoptimize [ -u ] src_holo [ dest_holo ]

DESCRIPTION

       Rhoptimize  optimizes beam positions and eliminates fragment waste in the holodeck file src_holo, writing
       the result to dest_holo, or back into src_holo if only one argument is given.  This may improve rendering
       speed  on  large  holodecks,  which tend to have widely dispersed beam positions that cause delays due to
       long file seeks.  It may also reduce the size of the file, since large  holodecks  become  fragmented  as
       they fill up with new ray samples.  (Use the rhinfo(1) program to determine holodeck file fragmentation.)
       The -u option adds a check to make sure that each ray sample is unique, i.e., the same  sample  is  never
       given  twice.   This check is usually unnecessary, but may eliminate redundant samples from some holodeck
       files.

EXAMPLE

       To optimize the beam order in old.hdk and write the results to new.hdk:

         rhoptimize old.hdk new.hdk

       To optimize beam order in scene.hdk:

         rhoptimize scene.hdk

NOTES

       If rhoptimize is given only one file argument, it creates a temporary file in  the  same  directory,  and
       moves it onto the original file once it has successfully completed its operation.  If the operation fails
       for some reason, the temporary file is removed and the original holodeck is left unchanged.

       This program generally takes several minutes to run and offers no progress reports.

FILES

       rho????.hdk    temporary file to hold new holodeck

AUTHOR

       Greg Ward Larson

ACKNOWLEDGMENT

       This work was supported by Silicon Graphics, Inc.

SEE ALSO

       getinfo(1), pfilt(1), psign(1), rhcopy(1), rhinfo(1), rholo(1), rpict(1)