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SWFMovie_assignSymbol

assigns a symbolic name for a SWFCharacter

#include <ming.h>

void SWFMovie_assignSymbol
(
SWFMovie m,
SWFCharacter character,
const char *name
);

Not Documented.
Target.
Symbol.

Such classes are available for usage in other SWF files and can be referenced from inside the current movie.

To assign a symbol to the root movie use NULL as character value.