Provided by: sway_1.4-2_amd64 bug

NAME

       sway-output - output configuration commands for sway

DESCRIPTION

       You may combine output commands into one, like so:

           output HDMI-A-1 mode 1920x1080 pos 1920 0 bg ~/wallpaper.png stretch

       You  can  get  a list of output names with swaymsg -t get_outputs. You may also match any output by using
       the output name "*". Additionally, "-" can be used to match the focused output by name and  "--"  can  be
       used to match the focused output by its identifier.

       Some  outputs  may  have different names when disconnecting and reconnecting. To identify these, the name
       can be substituted for a string consisting of the make, model and serial which you can get  from  swaymsg
       -t get_outputs. Each value must be separated by one space. For example:

           output "Some Company ABC123 0x00000000" pos 1920 0

COMMANDS

       output <name> mode|resolution|res [--custom] <WIDTHxHEIGHT>[@<RATE>[Hz]]
           Configures  the  specified  output to use the given mode. Modes are a combination of width and height
           (in pixels) and a refresh rate that your display can be configured to use. For a  list  of  available
           modes for each output, use swaymsg -t get_outputs.

           To  set  a  custom  mode not listed in the list of available modes, use --custom. You should probably
           only use this if you know what you're doing.

           Examples:

               output HDMI-A-1 mode 1920x1080

               output HDMI-A-1 mode 1920x1080@60Hz

       output <name> position|pos <X> <Y>
           Places the specified output at the specific position in the global coordinate space. The  cursor  may
           only  be  moved  between  immediately adjacent outputs. If scaling is active, it has to be considered
           when positioning. For example, if the scaling factor for the left output is 2, the relative  position
           for  the  right  output has to be divided by 2.  The reference point is the top left corner so if you
           want the bottoms aligned this has to be considered as well.

           Example:

               output HDMI1 scale 2

               output HDMI1 pos 0 1020 res 3200x1800

               output eDP1 pos 1600 0 res 1920x1080

           Note that the left x-pos of eDP1 is 1600 = 3200/2 and the bottom y-pos is 1020 + (1800 / 2) = 1920  =
           0 + 1920

       output <name> scale <factor>
           Scales  the specified output by the specified scale factor. An integer is recommended, but fractional
           values are also supported. If a fractional value are specified, be warned that it is not possible  to
           faithfully represent the contents of your windows - they will be rendered at the next highest integer
           scale  factor  and  downscaled.  You  may  be  better  served  by setting an integer scale factor and
           adjusting the font size of your applications to taste. HiDPI isn't supported  with  Xwayland  clients
           (windows will blur).

       output <name> scale_filter linear|nearest|smart
           Indicates  how  to  scale  application  buffers  that are rendered at a scale lower than the output's
           configured scale, such as lo-dpi applications on hi-dpi screens. Linear  is  smoother  and  blurrier,
           nearest  (also known as nearest neighbor) is sharper and blockier. Setting "smart" will apply nearest
           scaling when the output has an integer scale factor, otherwise linear. The default is "smart".

       output <name> subpixel rgb|bgr|vrgb|vbgr|none
           Manually sets the subpixel hinting for the specified output. This value is usually auto-detected, but
           some displays may misreport their subpixel geometry. Using the correct subpixel  hinting  allows  for
           sharper  text.   Incorrect  values will result in blurrier text. When changing this via swaymsg, some
           applications may need to be restarted to use the new value.

       output <name> background|bg <file> <mode> [<fallback_color>]
           Sets the wallpaper for the given output to the specified file, using the given scaling mode  (one  of
           "stretch", "fill", "fit", "center", "tile"). If the specified file cannot be accessed or if the image
           does  fill  the  entire  output,  a  fallback  color may be provided to cover the rest of the output.
           fallback_color should be specified as #RRGGBB. Alpha is not supported.

       output <name> background|bg <color> solid_color
           Sets the background of the given output to the specified color. color should be specified as #RRGGBB.
           Alpha is not supported.

       output <name> transform <transform> [clockwise|anticlockwise]
           Sets the background transform to the given value. Can be one of "90", "180", "270" for  rotation;  or
           "flipped",  "flipped-90",  "flipped-180",  "flipped-270" to apply a rotation and flip, or "normal" to
           apply no transform. If a single output is chosen and a rotation direction is specified (clockwise  or
           anticlockwise) then the transform is added or subtracted from the current transform.

       output <name> disable|enable
           Enables or disables the specified output (all outputs are enabled by default).

       output <name> toggle
           Toggle the specified output.

       output <name> dpms on|off
           Enables  or  disables  the specified output via DPMS. To turn an output off (ie. blank the screen but
           keep workspaces as-is), one can set DPMS to off.

       output <name> max_render_time off|<msec>
           When set to a positive number of milliseconds, enables delaying output rendering to  reduce  latency.
           The  rendering  is  delayed in such a way as to leave the specified number of milliseconds before the
           next presentation for rendering.

           The output rendering normally takes place immediately after  a  presentation  (vblank,  buffer  flip,
           etc.)  and  the frame callbacks are sent to surfaces immediately after the rendering to give surfaces
           the most time to draw their next frame. This results in slightly below 2 frames  of  latency  between
           the  surface  rendering  and  committing  new  contents,  and  the contents being shown on screen, on
           average. When the output rendering is  delayed,  the  frame  callbacks  are  sent  immediately  after
           presentation, and the surfaces have a small timespan (1 / (refresh rate) - max_render_time) to render
           and commit new contents to be shown on the next presentation, resulting in below 1 frame of latency.

           To set this up for optimal latency:
           1.   Launch some full-screen application that renders continuously, like glxgears.
           2.   Start with max_render_time 1. Increment by 1 if you see frame drops.

           To achieve even lower latency, see the max_render_time surface property in sway(5).

           Note  that  this  property has an effect only on backends which report the presentation timestamp and
           the predicted output refresh rate—the DRM and the Wayland backends. Furthermore,  under  the  Wayland
           backend the optimal max_render_time value may vary based on the parent compositor rendering timings.

SEE ALSO

       sway(5) sway-input(5)

                                                   2020-02-17                                     sway-output(5)