Provided by: libopengl-image-perl_1.03-2_all
NAME
OpenGL::Image - OpenGL wrapper to load images
DESCRIPTION
This module is an extensible wrapper to abstract imaging interfaces By default, this module uses the OpenGL::Image::Targa module; support for other imaging libraries may be added by providing plug-in modules in the OpenGL/Image folder. An OpenGL::Image::Magick module is also provided for use with PerlMagick. For best performance, ImageMagick 6.3.5 or newer should be installed.
SYNOPSIS
########## # Check for installed imaging engines use OpenGL::Image; # Get hashref of installed imaging engines # Keys are engine names; values are info hashes, including version, # priority (1 .. n, 1 is highest), module (Perl module name) # and description. # Priority can be set using Engines.lst (see INSTALL); otherwise # 'Targa' has top priority, and others are in unspecified order. my $engine_hashref = OpenGL::Image::GetEngines(); # In list context, returns list of info hashes sorted by engine # priority; info hash does not include a priority value. my @sorted_engine_info = OpenGL::Image::GetEngines(); # Check for a specific engine and optional version support # Returns an info hashref for the engine if available; otherwise undef. my $info_hashref = OpenGL::Image::HasEngine('Magick','6.3.5'); ########## # Load texture - defaults to highest priority engine if none specified; # if Engines.lst is not specified, the highest priority is the Targa engine. my $tex = new OpenGL::Image(source=>'test.tga'); # Get GL info my($ifmt,$fmt,$type) = $tex->Get('gl_internalformat','gl_format','gl_type'); my($w,$h) = $tex->Get('width','height'); # Test if power of 2 if (!$tex->IsPowerOf2()) return; # Set texture glTexImage2D_c(GL_TEXTURE_2D, 0, $ifmt, $w, $h, 0, $fmt, $type, $tex->Ptr()); ########## # Modify GL frame using ImageMagick my $frame = new OpenGL::Image(engine=>'Magick',width=>$w,height=>$h); # Get default GL info my($def_fmt,$def_type) = $tex->Get('gl_format','gl_type'); # Read frame pixels glReadPixels_c(0, 0, $width, $height, $def_fmt, $def_type, $frame->Ptr()); # Sync native image buffer # Must use this prior to making native calls $frame->Sync(); # Modify frame pixels $frame->Native->Blur(); # Sync OGA # Must use this atfer all native calls are done $frame->SyncOGA(); # Draw back to frame glDrawPixels_c(0, 0, $width, $height, $def_fmt, $def_type, $frame->Ptr()); ########## # Save GL frame my $image = new OpenGL::Image(width=>$width,height=>$height); # Read frame pixels glReadPixels_c(0, 0, $width, $height, $def_fmt, $def_type, $image->Ptr()); # Save file - automatically does a Sync before write $image->Save('MyImage.tga'); ########## # Get/Set normalized pixels my($r,$g,$b,$a) = $img->GetPixel($x,$y); $img->SetPixel($x,$y, 1.0, 0.5, 0.0, 1.0); # Sync cache after done modifying pixels $frame->Sync(); ########## # Methods defined in OpenGL::Image::Common: # Get native engine object my $obj = $img->Native; $obj->Quantize() if ($obj); # Alternately (Assuming the native engine supports Blur): $img->Native->Blur(); # Test if image width is a power of 2 if ($img->IsPowerOf2()); # Test if all listed values are a power of 2 if ($img->IsPowerOf2(@list)); # Get largest power of 2 size within dimensions of image my $size = $img->GetPowerOf2(); # Get one or more parameter values my @values = $img->Get(@params); # Return the image's cache as an OpenGL::Array object. # Note: OGA may change after a cache update my $oga = $img->GetArray(); # Return a C pointer to the image's cache. # For use with OpenGL's "_c" APIs. # Note: pointer may change after a cache update $img->Ptr(); ########## # Supported parameters: # version - version of the engine # source - source image, if defined # width - width of image in pixels # height - height of image in pixels # pixels - number of pixels # components - number of pixel components # size - bytes per component # length - cache size in bytes # endian - 1 if big endian; otherwise 0 # alpha - 1: normal alpha channel, -1: inverted alpha channel; 0: none # flipped - 1 bit set if cache ordered top to bottom; others reserved # gl_internalformat - internal GL pixel format. eg: GL_RGBA8, GL_RGBA16 # gl_format - GL pixel format. eg: GL_RGBA, GL_BGRA # gl_type - GL data type. eg: GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT ########## # APIs and Methods defined in engine modules: # Get engine version my $ver = OpenGL::Image::ENGINE_MODULE::EngineVersion(); # Sync the image cache after a write. # Used by some engines for paged caches; otherwise a NOP. $img->Sync(); # Save the image to a PNG file (assuming the engine supports PNGs) $img->Save('MyImage.png'); # Get image blob. my $blob = $img->GetBlob();
VERSION
v1.03
AUTHOR
Author: Bob "grafman" Free - grafman@graphcomp.com Contributor: Geoff Broadwell
COPYRIGHT AND LICENSE
copyright 2007 Graphcomp - ALL RIGHTS RESERVED This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.