Provided by: libsdl-perl_2.548-5build1_amd64
NAME
SDL::Cookbook::OpenGL - Using SDL with OpenGL
CATEGORY
Cookbook
DESCRIPTION
As of release 2.5 SDL no longer maintains it's own bindings of OpenGL. Support for OpenGL has been moved over to a more mature implementation. This implementation is the POGL project. OpenGL is faster and more complete; and works with SDL seamlessly. EXAMPLE Expanded from Floyd-ATC's OpenGL example. use strict; use warnings; use SDL; use SDLx::App; use SDL::Mouse; use SDL::Video; use SDL::Events; use SDL::Event; use OpenGL qw(:all); You can use OpenGL as needed here. my ($SDLAPP, $WIDTH, $HEIGHT, $SDLEVENT); $| = 1; $WIDTH = 1024; $HEIGHT = 768; $SDLAPP = SDLx::App->new(title => "OpenGL App", width => $WIDTH, height => $HEIGHT, gl => 1); $SDLEVENT = SDL::Event->new; SDLx::App can start an OpenGL application with the parameter gl => 1. glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(60, $WIDTH / $HEIGHT, 1, 1000); glTranslatef(0, 0, -20); Above we enable GL and set the correct perspective while (1) { &handlepolls; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glRotatef(.1, 1, 1, 1); &drawscene; $SDLAPP->sync; } For SDLx::App sync handles the GL buffer clean. sub drawscene { my ($color, $x, $y, $z); for (-2 .. 2) { glPushMatrix; glTranslatef($_ * 3, 0, 0); glColor3d(1, 0, 0); &draw_cube; glPopMatrix; } return ""; } sub draw_cube { my (@indices, @vertices, $face, $vertex, $index, $coords); @indices = qw(4 5 6 7 1 2 6 5 0 1 5 4 0 3 2 1 0 4 7 3 2 3 7 6); @vertices = ([-1, -1, -1], [ 1, -1, -1], [ 1, 1, -1], [-1, 1, -1], [-1, -1, 1], [ 1, -1, 1], [ 1, 1, 1], [-1, 1, 1]); glBegin(GL_QUADS); foreach my $face (0..5) { foreach my $vertex (0..3) { $index = $indices[4 * $face + $vertex]; $coords = $vertices[$index]; glVertex3d(@$coords); } } glEnd; return ""; } Below we can use SDL::Events as normal: sub handlepolls { my ($type, $key); SDL::Events::pump_events(); while (SDL::Events::poll_event($SDLEVENT)) { $type = $SDLEVENT->type(); $key = ($type == 2 or $type == 3) ? $SDLEVENT->key_sym : ""; if ($type == 4) { printf("You moved the mouse! x=%s y=%s xrel=%s yrel=%s\n", $SDLEVENT->motion_x, $SDLEVENT->motion_y, $SDLEVENT->motion_xrel, $SDLEVENT->motion_yrel) } elsif ($type == 2) { print "You are pressing $key\n" } elsif ($type == 3) { print "You released $key\n" } elsif ($type == 12) { exit } else { print "TYPE $type UNKNOWN!\n" } if ($type == 2) { if ($key eq "q" or $key eq "escape") { exit } } } return ""; }
SEE ALSO
perl SDLx::App OpenGL
AUTHORS
See "AUTHORS" in SDL.