Provided by: crispy-doom_7.0-1_amd64 bug

NAME

       crispy-hexen - historically compatible Hexen engine

SYNOPSIS

       crispy-hexen [OPTIONS]

DESCRIPTION

       Crispy  Hexen  is  a  port  of  Raven  Software's 1995 game "Hexen" that aims to behave as
       similar to the original DOS version of Hexen as possible.

GENERAL OPTIONS

       -config <file>
              Load main configuration from the specified file, instead of the default.

       -extraconfig <file>
              Load additional configuration from the specified file, instead of the default.

       -file <files>
              Load the specified PWAD files.

       -iwad <file>
              Specify an IWAD file to use.

       -nomusic
              Disable music.

       -nomusicpacks
              Disable substitution music packs.

       -nosfx Disable sound effects.

       -nosound
              Disable all sound output.

       -ravpic
              Take screenshots when F1 is pressed.

       -response <filename>
              Load extra command line arguments from the given response file. Arguments read from
              the file will be inserted into the command line replacing this argument. A response
              file can also be loaded using the abbreviated syntax '@filename.rsp'.

       -savedir <directory>
              Specify a path from which to load and save games. If the directory does  not  exist
              then it will automatically be created.

       -version
              Print the program version and exit.

GAME START OPTIONS

       -autohealth
              Automatic use of Quartz flasks and Mystic urns.

       -fast  Fast  monsters.  This  option  is not allowed when recording a demo, playing back a
              demo or when starting a network game.

       -loadgame <s>
              Load the game in savegame slot s.

       -moremana
              Mana pickups give 50% more mana. This option is not allowed when recording a  demo,
              playing back a demo or when starting a network game.

       -nomonsters
              Disable monsters.

       -respawn
              Monsters respawn after being killed.

       -skill <skill>
              Set  the  game  skill,  1-5  (1:  easiest,  5: hardest).  A skill of 0 disables all
              monsters.

       -warp x
              Start a game immediately, warping to MAPx.

DISPLAY OPTIONS

       -1     Don't scale up the screen. Implies -window.

       -2     Double up the screen to 2x its normal size. Implies -window.

       -3     Double up the screen to 3x its normal size. Implies -window.

       -display <x>
              Specify the display number on which to show the screen.

       -fullscreen
              Run in fullscreen mode.

       -geometry <WxY>
              Specify the dimensions of the window. Implies -window.

       -height <y>
              Specify the screen height, in pixels. Implies -window.

       -noblit
              Disable blitting the screen.

       -nograbmouse
              Don't grab the mouse when running in windowed mode.

       -nomouse
              Disable the mouse.

       -width <x>
              Specify the screen width, in pixels. Implies -window.

       -window
              Run in a window.

NETWORKING OPTIONS

       -autojoin
              Automatically search the local LAN for a multiplayer server and join it.

       -class <n>
              Specify player class: 0=fighter, 1=cleric, 2=mage, 3=pig.

       -connect <address>
              Connect to a multiplayer server running on the given address.

       -deathmatch
              Start a deathmatch game.

       -dup <n>
              Reduce the resolution of the game by a factor of n, reducing the amount of  network
              bandwidth needed.

       -extratics <n>
              Send n extra tics in every packet as insurance against dropped packets.

       -nodes <n>
              Autostart the netgame when n nodes (clients) have joined the server.

       -oldsync
              Use original network client sync code rather than the improved sync code.

       -port <n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              When  running  a  server,  don't  register  with  the global master server. Implies
              -server.

       -randclass
              In deathmatch mode, change a player's class each time the player respawns.

       -server
              Start a multiplayer server, listening for connections.

       -servername <name>
              When starting a network server, specify a name for the server.

       -solo-net
              Start the game playing as though in a netgame with a single player.  This can  also
              be used to play back single player netgame demos.

       -timer <n>
              For multiplayer games: exit each level after n minutes.

DEHACKED AND WAD MERGING

       -aa <files>
              Equivalent to "-af <files> -as <files>".

       -af <files>
              Simulates  the  behavior  of  NWT's  -af  option,  merging flats into the main IWAD
              directory.  Multiple files may be specified.

       -as <files>
              Simulates the behavior of NWT's -as option, merging  sprites  into  the  main  IWAD
              directory.  Multiple files may be specified.

       -deh <files>
              Load the given dehacked patch(es)

       -merge <files>
              Simulates  the  behavior  of  deutex's  -merge option, merging a PWAD into the main
              IWAD.  Multiple files may be specified.

       -noautoload
              Disable auto-loading of .wad files.

       -nocheats
              Ignore cheats in dehacked files.

       -nwtmerge <files>
              Simulates the behavior of NWT's -merge option.  Multiple files may be specified.

DEMO OPTIONS

       -longtics
              Record or playback a demo with high resolution turning.

       -maxdemo <size>
              Specify the demo buffer size (KiB)

       -nodemoextend
              Record or playback a demo, automatically quitting after either level exit or player
              respawn.

       -noshortticfix
              Don't smooth out low resolution turning when recording a demo.

       -playdemo <demo>
              Play back the demo named demo.lmp.

       -record <x>
              Record a demo named x.lmp.

       -recordfrom <savenum> <demofile>
              Record  a  demo, loading from the given filename. Equivalent to -loadgame <savenum>
              -record <demofile>.

       -strictdemos
              When recording or playing back demos, disable any extensions of  the  vanilla  demo
              format - record demos as vanilla would do, and play back demos as vanilla would do.

       -timedemo <demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.

COMPATIBILITY

       -gameversion <version>
              Emulate a specific version of Hexen. Valid values are "1.1" and "1.1r2".

       -setmem <version>
              Specify  DOS  version to emulate for NULL pointer dereference emulation.  Supported
              versions are: dos622, dos71, dosbox. The default is to  emulate  DOS  7.1  (Windows
              98).

       -v10override
              If  provided,  the  check  for  the v1.0 IWAD file is disabled, even though it will
              almost certainly cause the game to crash.

OBSCURE AND LESS-USED OPTIONS

       -artiskip
              Don't allow artifacts to be used when the run key is held down.

       -cdrom [windows only] Save configuration data and savegames in c:\hexndata, allowing  play
              from CD.

       -dumpsubstconfig <filename>
              Read  all  MIDI  files  from  loaded  WAD files, dump an example substitution music
              config file to the specified filename and quit.

       -mb <mb>
              Specify the heap size, in MiB.

       -mmap  Use the OS's virtual memory subsystem to map WAD files directly into memory.

       -nogui If specified, don't show a GUI window for error messages when the game  exits  with
              an error.

       -scripts <path>
              Development option to specify path to level scripts.

IWAD SEARCH PATHS

       To  play,  an  IWAD  file  is  needed.  This is a large file containing all of the levels,
       graphics, sound effects, music and other material that make up the game.  IWAD  files  are
       named according to the game; the standard names are:

       doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
              Doom, Doom II, Final Doom

       heretic.wad, heretic1.wad, hexen.wad, strife1.wad
              Heretic, Hexen and Strife (commercial Doom engine games).

       hacx.wad, chex.wad
              Hacx and Chex Quest - more obscure games based on the Doom engine.

       freedm.wad, freedoom1.wad, freedoom2.wad
              The Freedoom open content IWAD files.

       The following directory paths are searched in order to find an IWAD:

       Current working directory
              Any IWAD files found in the current working directory will be used in preference to
              IWADs found in any other directories.

       DOOMWADDIR
              This environment variable can be set to contain a path to  a  single  directory  in
              which  to  look for IWAD files. This environment variable is supported by most Doom
              source ports.

       DOOMWADPATH
              This  environment  variable,  if  set,  can  contain  a  colon-separated  list   of
              directories  in  which  to  look  for  IWAD  files,  or alternatively full paths to
              specific IWAD files.

       $HOME/.local/share/games/doom
              Writeable directory in the user's home directory. The path can be overridden  using
              the XDG_DATA_HOME environment variable (see the XDG Base Directory Specification).

       /usr/local/share/doom, /usr/local/share/games/doom, /usr/share/doom,
              /usr/share/games/doom  System-wide locations that can be accessed by all users. The
              path /usr/share/games/doom is a standard path that is supported by most Doom source
              ports.  These  paths can be overridden using the XDG_DATA_DIRS environment variable
              (see the XDG Base Directory Specification).

       The above can be overridden on a one-time basis by using the -iwad command line  parameter
       to provide the path to an IWAD file to use. This parameter can also be used to specify the
       name of a particular IWAD to use  from  one  of  the  above  paths.  For  example,  '-iwad
       doom.wad' will search the above paths for the file doom.wad to use.

ENVIRONMENT

       This section describes environment variables that control Crispy Hexen's behavior.

       DOOMWADDIR, DOOMWADPATH
              See the section, IWAD SEARCH PATHS above.

       PCSOUND_DRIVER
              When running in PC speaker sound effect mode, this environment variable specifies a
              PC speaker driver to use for sound effect playback.  Valid options are "Linux"  for
              the  Linux console mode driver, "BSD" for the NetBSD/OpenBSD PC speaker driver, and
              "SDL" for SDL-based emulated PC speaker playback (using the digital output).

       OPL_DRIVER
              When using OPL MIDI playback, this environment variable specifies  an  OPL  backend
              driver  to  use.   Valid  options  are "SDL" for an SDL-based software emulated OPL
              chip,  "Linux"  for  the  Linux  hardware  OPL  driver,  and  "OpenBSD"   for   the
              OpenBSD/NetBSD hardware OPL driver.

              Generally speaking, a real hardware OPL chip sounds better than software emulation;
              however, modern machines do not often include one. If present, it may still require
              extra work to set up and elevated security privileges to access.

FILES

       $HOME/.local/share/crispy-doom/hexen.cfg
              The main configuration file for Crispy Hexen.  See hexen.cfg(5).

       $HOME/.local/share/crispy-doom/crispy-hexen.cfg
              Extra  configuration  values  that  are specific to Crispy Hexen and not present in
              Vanilla Hexen.  See crispy-hexen.cfg(5).

SEE ALSO

       crispy-doom(6), crispy-heretic(6), crispy-server(6), crispy-setup(6)

AUTHOR

       Chocolate Hexen is part of the Chocolate Doom project, written  and  maintained  by  Simon
       Howard. It is based on the Hexen source code, released by Raven Software.

COPYRIGHT

       Copyright © id Software Inc.  Copyright © Raven Software Inc.  Copyright © 2005-2013 Simon
       Howard.
       This is free software.  You may redistribute copies of it  under  the  terms  of  the  GNU
       General  Public  License <http://www.gnu.org/licenses/gpl.html>.  There is NO WARRANTY, to
       the extent permitted by law.

                                                                                  crispy-hexen(6)