plucky (3) SDL_CreateCursor.3.gz

NAME
SDL_CreateCursor - Create a cursor using the specified bitmap data and mask (in MSB format).
HEADER FILE
Defined in SDL3/SDL_mouse.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_Cursor * SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y);
DESCRIPTION
mask has to be in MSB (Most Significant Bit) format. The cursor width ( w ) must be a multiple of 8 bits. The cursor is created in black and white according to the following: • data=0, mask=1: white • data=1, mask=1: black • data=0, mask=0: transparent • data=1, mask=0: inverted color if possible, black if not. Cursors created with this function must be freed with SDL_DestroyCursor (). If you want to have a color cursor, or create your cursor from an SDL_Surface , you should use SDL_CreateColorCursor (). Alternately, you can hide the cursor and draw your own as part of your game's rendering, but it will be bound to the framerate. Also, SDL_CreateSystemCursor () is available, which provides several readily-available system cursors to pick from.
FUNCTION PARAMETERS
data the color value for each pixel of the cursor. mask the mask value for each pixel of the cursor. w the width of the cursor. h the height of the cursor. hot_x the x-axis offset from the left of the cursor image to the mouse x position, in the range of 0 to w • 1. hot_y the y-axis offset from the top of the cursor image to the mouse y position, in the range of 0 to h • 1.
RETURN VALUE
( SDL_Cursor *) Returns a new cursor with the specified parameters on success or NULL on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateColorCursor(3), •(3), SDL_CreateSystemCursor(3), •(3), SDL_DestroyCursor(3), •(3), SDL_SetCursor(3)