plucky (3) SDL_CreateCursor.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_CreateCursor - Create a cursor using the specified bitmap data and mask (in MSB format).

HEADER FILE

       Defined in SDL3/SDL_mouse.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_Cursor * SDL_CreateCursor(const Uint8 *data,
                                const Uint8 *mask,
                                int w, int h, int hot_x,
                                int hot_y);

DESCRIPTION

       mask has to be in MSB (Most Significant Bit) format.

       The cursor width ( w ) must be a multiple of 8 bits.

       The cursor is created in black and white according to the following:

       • data=0, mask=1: white

       • data=1, mask=1: black

       • data=0, mask=0: transparent

       • data=1, mask=0: inverted color if possible, black if not.

       Cursors created with this function must be freed with

       SDL_DestroyCursor ().

       If you want to have a color cursor, or create your cursor from an

       SDL_Surface , you should use

       SDL_CreateColorCursor  ().  Alternately, you can hide the cursor and draw your own as part of your game's
       rendering, but it will be bound to the framerate.

       Also, SDL_CreateSystemCursor () is available, which provides several readily-available system cursors  to
       pick from.

FUNCTION PARAMETERS

       data   the color value for each pixel of the cursor.

       mask   the mask value for each pixel of the cursor.

       w      the width of the cursor.

       h      the height of the cursor.

       hot_x  the  x-axis offset from the left of the cursor image to the mouse x position, in the range of 0 to
              w

              • 1.

       hot_y  the y-axis offset from the top of the cursor image to the mouse y position, in the range of 0 to h

              • 1.

RETURN VALUE

       ( SDL_Cursor
        *) Returns a new cursor with the specified parameters on success or NULL on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),  SDL_CreateColorCursor(3),  (3),  SDL_CreateSystemCursor(3),  (3),  SDL_DestroyCursor(3),   (3),
       SDL_SetCursor(3)