plucky (3) SDL_CreateGPUSampler.3.gz

NAME
SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_GPUSampler * SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo);
DESCRIPTION
There are optional properties that can be provided through props . These are the supported properties: • SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING : a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
device a GPU Context. createinfo a struct describing the state of the sampler to create.
RETURN VALUE
( SDL_GPUSampler *) Returns a sampler object on success, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUFragmentSamplers(3), •(3), SDL_ReleaseGPUSampler(3)