Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUBuffer - An opaque handle representing a buffer.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUBuffer SDL_GPUBuffer;
DESCRIPTION
Used for vertices, indices, indirect draw commands, and general compute data.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUBuffer(3), •(3), SDL_UploadToGPUBuffer(3), •(3), SDL_DownloadFromGPUBuffer(3), •(3),
SDL_CopyGPUBufferToBuffer(3), •(3), SDL_BindGPUVertexBuffers(3), •(3), SDL_BindGPUIndexBuffer(3), •(3),
SDL_BindGPUVertexStorageBuffers(3), •(3), SDL_BindGPUFragmentStorageBuffers(3), •(3),
SDL_DrawGPUPrimitivesIndirect(3), •(3), SDL_DrawGPUIndexedPrimitivesIndirect(3), •(3),
SDL_BindGPUComputeStorageBuffers(3), •(3), SDL_DispatchGPUComputeIndirect(3), •(3),
SDL_ReleaseGPUBuffer(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GPUBuffer(3type)