plucky (3) SDL_GPURenderPass.3type.gz

NAME
SDL_GPURenderPass - An opaque handle representing a render pass.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPURenderPass SDL_GPURenderPass;
DESCRIPTION
This handle is transient and should not be held or referenced after SDL_EndGPURenderPass is called.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_BeginGPURenderPass(3), •(3), SDL_EndGPURenderPass(3)