Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadMapping - Get the current mapping of a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
DESCRIPTION
Details about mappings are discussed with
SDL_AddGamepadMapping ().
FUNCTION PARAMETERS
gamepad
the gamepad you want to get the current mapping for.
RETURN VALUE
Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError ()
for more information. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_AddGamepadMapping(3), •(3), SDL_GetGamepadMappingForID(3), •(3),
SDL_GetGamepadMappingForGUID(3), •(3), SDL_SetGamepadMapping(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadMapping(3)