plucky (3) SDL_GetGamepadMappingForID.3.gz

NAME
SDL_GetGamepadMappingForID - Get the mapping of a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
DESCRIPTION
This can be called before any gamepads are opened.
FUNCTION PARAMETERS
instance_id the joystick instance ID.
RETURN VALUE
Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepads(3), •(3), SDL_GetGamepadMapping(3)