Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetRelativeMouseState - Query SDL's cache for the synchronous mouse button state and accumulated
mouse delta since last call.
HEADER FILE
Defined in SDL3/SDL_mouse.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y);
DESCRIPTION
This function returns the cached synchronous state as SDL understands it from the last pump of the event
queue.
To query the platform for immediate asynchronous state, use
SDL_GetGlobalMouseState .
Passing non-NULL pointers to x or y will write the destination with respective x or y deltas accumulated
since the last call to this function (or since event initialization).
This function is useful for reducing overhead by processing relative mouse inputs in one go per-frame
instead of individually per-event, at the expense of losing the order between events within the frame
(e.g. quickly pressing and releasing a button within the same frame).
FUNCTION PARAMETERS
x a pointer to receive the x mouse delta accumulated since last call, can be NULL if unused.
y a pointer to receive the y mouse delta accumulated since last call, can be NULL if unused.
RETURN VALUE
( SDL_MouseButtonFlags ) Returns a 32-bit bitmask of the button state that can be bitwise-compared
against the
SDL_BUTTON_MASK (X) macro.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetMouseState(3), •(3), SDL_GetGlobalMouseState(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GetRelativeMouseState(3)