plucky (3) SDL_GetRelativeMouseState.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GetRelativeMouseState  -  Query  SDL's  cache  for the synchronous mouse button state and accumulated
       mouse delta since last call.

HEADER FILE

       Defined in SDL3/SDL_mouse.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y);

DESCRIPTION

       This function returns the cached synchronous state as SDL understands it from the last pump of the  event
       queue.

       To query the platform for immediate asynchronous state, use

       SDL_GetGlobalMouseState .

       Passing  non-NULL pointers to x or y will write the destination with respective x or y deltas accumulated
       since the last call to this function (or since event initialization).

       This function is useful for reducing overhead by processing relative mouse inputs  in  one  go  per-frame
       instead  of  individually  per-event,  at the expense of losing the order between events within the frame
       (e.g. quickly pressing and releasing a button within the same frame).

FUNCTION PARAMETERS

       x      a pointer to receive the x mouse delta accumulated since last call, can be NULL if unused.

       y      a pointer to receive the y mouse delta accumulated since last call, can be NULL if unused.

RETURN VALUE

       ( SDL_MouseButtonFlags ) Returns a 32-bit bitmask of  the  button  state  that  can  be  bitwise-compared
       against the

       SDL_BUTTON_MASK (X) macro.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetMouseState(3), (3), SDL_GetGlobalMouseState(3)