plucky (3) SDL_RenderGeometry.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_RenderGeometry  -  Render a list of triangles, optionally using a texture and indices into the vertex
       array Color and alpha modulation is done per vertex ( SDL_SetTextureColorMod
        and SDL_SetTextureAlphaMod
        are ignored).

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_RenderGeometry(SDL_Renderer *renderer,
                          SDL_Texture *texture,
                          const SDL_Vertex *vertices, int num_vertices,
                          const int *indices, int num_indices);

FUNCTION PARAMETERS

       renderer
              the rendering context.

       texture
              (optional) The SDL texture to use.

       vertices
              vertices.

       num_vertices
              number of vertices.

       indices
              (optional) An array of integer indices into the 'vertices' array, if NULL  all  vertices  will  be
              rendered in sequential order.

       num_indices
              number of indices.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_RenderGeometryRaw(3)