Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_RenderGeometryRaw - Render a list of triangles, optionally using a texture and indices into the
vertex arrays Color and alpha modulation is done per vertex ( SDL_SetTextureColorMod
and SDL_SetTextureAlphaMod
are ignored).
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
SDL_Texture *texture,
const float *xy, int xy_stride,
const SDL_FColor *color, int color_stride,
const float *uv, int uv_stride,
int num_vertices,
const void *indices, int num_indices, int size_indices);
FUNCTION PARAMETERS
renderer
the rendering context.
texture
(optional) The SDL texture to use.
xy vertex positions.
xy_stride
byte size to move from one element to the next element.
color vertex colors (as SDL_FColor ).
color_stride
byte size to move from one element to the next element.
uv vertex normalized texture coordinates.
uv_stride
byte size to move from one element to the next element.
num_vertices
number of vertices.
indices
(optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered
in sequential order.
num_indices
number of indices.
size_indices
index size: 1 (byte), 2 (short), 4 (int).
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RenderGeometry(3)
Simple Directmedia Layer SDL 3.2.8 SDL_RenderGeometryRaw(3)