Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_CreateRenderer - Create a 2D rendering context for a window.
SYNOPSIS
#include <SDL3/SDL_render.h>
SDL_Renderer * SDL_CreateRenderer(SDL_Window *window, const char *name);
DESCRIPTION
If you want a specific renderer, you can specify its name here. A list of available renderers can be
obtained by calling SDL_GetRenderDriver() multiple times, with indices from 0 to
SDL_GetNumRenderDrivers()-1. If you don't need a specific renderer, specify NULL and SDL will attempt to
choose the best option for you, based on what is available on the user's system.
If name is a comma-separated list, SDL will try each name, in the order listed, until one succeeds or all
of them fail.
By default the rendering size matches the window size in pixels, but you can call
SDL_SetRenderLogicalPresentation() to change the content size and scaling options.
FUNCTION PARAMETERS
window the window where rendering is displayed.
name the name of the rendering driver to initialize, or NULL to let SDL choose one.
RETURN VALUE
Returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more
information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateRendererWithProperties(3), SDL_CreateSoftwareRenderer(3), SDL_DestroyRenderer(3),
SDL_GetNumRenderDrivers(3), SDL_GetRenderDriver(3), SDL_GetRendererName(3)
Simple Directmedia Layer SDL 3.2.20 SDL_CreateRenderer(3)