Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_CreateRendererWithProperties  -  Create  a  2D  rendering  context  for  a window, with the specified
       properties.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       SDL_Renderer * SDL_CreateRendererWithProperties(SDL_PropertiesID props);

DESCRIPTION

       These are the supported properties:

       • SDL_PROP_RENDERER_CREATE_NAME_STRING: the name of the rendering driver to use, if  a  specific  one  is
       desired

       •  SDL_PROP_RENDERER_CREATE_WINDOW_POINTER:  the  window  where  rendering is displayed, required if this
       isn't a software renderer using a surface

       • SDL_PROP_RENDERER_CREATE_SURFACE_POINTER: the surface where rendering  is  displayed,  if  you  want  a
       software renderer without a window

       •  SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER:  an  SDL_Colorspace value describing the colorspace
       for output to the display, defaults  to  SDL_COLORSPACE_SRGB.   The  direct3d11,  direct3d12,  and  metal
       renderers  support  SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and supports HDR output. If
       you select SDL_COLORSPACE_SRGB_LINEAR, drawing still uses the sRGB colorspace, but values can  go  beyond
       1.0 and float (linear) format textures can be used for HDR content.

       •  SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER:  non-zero  if  you  want  present synchronized with the
       refresh rate. This property can take  any  value  that  is  supported  by  SDL_SetRenderVSync()  for  the
       renderer.

       With the vulkan renderer:

       • SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER: the VkInstance to use with the renderer, optional.

       • SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER: the VkSurfaceKHR to use with the renderer, optional.

       • SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER: the VkPhysicalDevice to use with the renderer,
       optional.

       • SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER: the VkDevice to use with the renderer, optional.

       •  SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER:  the  queue  family index used for
       rendering.

       • SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER: the  queue  family  index  used  for
       presentation.

FUNCTION PARAMETERS

       props  the properties to use.

RETURN VALUE

       Returns  a  valid  rendering  context  or  NULL  if  there  was  an  error;  call SDL_GetError() for more
       information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateProperties(3),  SDL_CreateRenderer(3),  SDL_CreateSoftwareRenderer(3),  SDL_DestroyRenderer(3),
       SDL_GetRendererName(3)

Simple Directmedia Layer                           SDL 3.2.20                SDL_CreateRendererWithProperties(3)