Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;

DESCRIPTION

       Used during render passes.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUGraphicsPipeline(3), SDL_BindGPUGraphicsPipeline(3), SDL_ReleaseGPUGraphicsPipeline(3)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_GPUGraphicsPipeline(3type)