Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadAppleSFSymbolsNameForButton  -  Return the sfSymbolsName for a given button on a gamepad on
       Apple platforms.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       const char * SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

FUNCTION PARAMETERS

       gamepad
              the gamepad to query.

       button a button on the gamepad.

RETURN VALUE

       Returns the sfSymbolsName or NULL if the name can't be found.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGamepadAppleSFSymbolsNameForAxis(3)

Simple Directmedia Layer                           SDL 3.2.20       SDL_GetGamepadAppleSFSymbolsNameForButton(3)