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SDL_GetGamepadAppleSFSymbolsNameForButton

Return the sfSymbolsName for a given button on a gamepad on Apple platforms.

#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

the gamepad to query.
a button on the gamepad.

Returns the sfSymbolsName or NULL if the name can't be found.

This function is available since SDL 3.2.0.

SDL_GetGamepadAppleSFSymbolsNameForAxis(3)