Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);

DESCRIPTION

       If the vendor ID isn't available this function returns 0.

FUNCTION PARAMETERS

       gamepad
              the gamepad object to query.

RETURN VALUE

       Returns the USB vendor ID, or zero if unavailable.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGamepadVendorForID(3)

Simple Directmedia Layer                           SDL 3.2.20                            SDL_GetGamepadVendor(3)