Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadVendorForID - Get the USB vendor ID of a gamepad, if available.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       Uint16 SDL_GetGamepadVendorForID(SDL_JoystickID instance_id);

DESCRIPTION

       This can be called before any gamepads are opened. If the vendor ID isn't available this function returns
       0.

FUNCTION PARAMETERS

       instance_id
              the joystick instance ID.

RETURN VALUE

       Returns  the  USB vendor ID of the selected gamepad. If called on an invalid index, this function returns
       zero.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGamepadVendor(3), SDL_GetGamepads(3)

Simple Directmedia Layer                           SDL 3.2.20                       SDL_GetGamepadVendorForID(3)