Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepads - Get a list of currently connected gamepads.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       SDL_JoystickID * SDL_GetGamepads(int *count);

FUNCTION PARAMETERS

       count  a pointer filled in with the number of gamepads returned, may be NULL.

RETURN VALUE

       Returns  a  0  terminated array of joystick instance IDs or NULL on failure; call SDL_GetError() for more
       information. This should be freed with SDL_free() when it is no longer needed.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_HasGamepad(3), SDL_OpenGamepad(3)

Simple Directmedia Layer                           SDL 3.2.20                                 SDL_GetGamepads(3)