Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGlobalMouseState  -  Query  the  platform for the asynchronous mouse button state and the desktop-
       relative platform-cursor position.

SYNOPSIS

       #include <SDL3/SDL_mouse.h>

       SDL_MouseButtonFlags SDL_GetGlobalMouseState(float *x, float *y);

DESCRIPTION

       This function immediately queries the platform for the most recent asynchronous state, more  costly  than
       retrieving SDL's cached state in SDL_GetMouseState().

       Passing  non-NULL  pointers  to  x  or  y  will  write the destination with respective x or y coordinates
       relative to the desktop.

       In Relative Mode, the  platform-cursor's  position  usually  contradicts  the  SDL-cursor's  position  as
       manually calculated from SDL_GetMouseState() and SDL_GetWindowPosition.

       This  function  can  be  useful  if  you  need  to  track  the  mouse  outside  of  a specific window and
       SDL_CaptureMouse() doesn't fit your needs. For example, it could be useful if you need to track the mouse
       while dragging a window, where coordinates relative to a window might not be in sync at all times.

FUNCTION PARAMETERS

       x      a pointer to receive the platform-cursor's x-position from the desktop's top left corner,  can  be
              NULL if unused.

       y      a  pointer  to receive the platform-cursor's y-position from the desktop's top left corner, can be
              NULL if unused.

RETURN VALUE

       Returns a 32-bit bitmask of the button state that can be bitwise-compared against the  SDL_BUTTON_MASK(X)
       macro.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CaptureMouse(3), SDL_GetMouseState(3), SDL_GetGlobalMouseState(3)

Simple Directmedia Layer                           SDL 3.2.20                         SDL_GetGlobalMouseState(3)