Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetMouseState - Query SDL's cache for the synchronous mouse button state and the window-relative SDL-
       cursor position.

SYNOPSIS

       #include <SDL3/SDL_mouse.h>

       SDL_MouseButtonFlags SDL_GetMouseState(float *x, float *y);

DESCRIPTION

       This  function returns the cached synchronous state as SDL understands it from the last pump of the event
       queue.

       To query the platform for immediate asynchronous state, use SDL_GetGlobalMouseState.

       Passing non-NULL pointers to x or y will write  the  destination  with  respective  x  or  y  coordinates
       relative to the focused window.

       In  Relative  Mode,  the  SDL-cursor's  position  usually  contradicts  the platform-cursor's position as
       manually calculated from SDL_GetGlobalMouseState() and SDL_GetWindowPosition.

FUNCTION PARAMETERS

       x      a pointer to receive the SDL-cursor's x-position from the focused window's top left corner, can be
              NULL if unused.

       y      a pointer to receive the SDL-cursor's y-position from the focused window's top left corner, can be
              NULL if unused.

RETURN VALUE

       Returns a 32-bit bitmask of the button state that can be bitwise-compared against the  SDL_BUTTON_MASK(X)
       macro.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGlobalMouseState(3), SDL_GetRelativeMouseState(3)

Simple Directmedia Layer                           SDL 3.2.20                               SDL_GetMouseState(3)