Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetRelativeMouseState  -  Query  SDL's  cache  for the synchronous mouse button state and accumulated
       mouse delta since last call.

SYNOPSIS

       #include <SDL3/SDL_mouse.h>

       SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y);

DESCRIPTION

       This function returns the cached synchronous state as SDL understands it from the last pump of the  event
       queue.

       To query the platform for immediate asynchronous state, use SDL_GetGlobalMouseState.

       Passing  non-NULL pointers to x or y will write the destination with respective x or y deltas accumulated
       since the last call to this function (or since event initialization).

       This function is useful for reducing overhead by processing relative mouse inputs  in  one  go  per-frame
       instead  of  individually  per-event,  at the expense of losing the order between events within the frame
       (e.g. quickly pressing and releasing a button within the same frame).

FUNCTION PARAMETERS

       x      a pointer to receive the x mouse delta accumulated since last call, can be NULL if unused.

       y      a pointer to receive the y mouse delta accumulated since last call, can be NULL if unused.

RETURN VALUE

       Returns a 32-bit bitmask of the button state that can be bitwise-compared against the  SDL_BUTTON_MASK(X)
       macro.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetMouseState(3), SDL_GetGlobalMouseState(3)

Simple Directmedia Layer                           SDL 3.2.20                       SDL_GetRelativeMouseState(3)