Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetScancodeName - Get a human-readable name for a scancode.

SYNOPSIS

       #include <SDL3/SDL_keyboard.h>

       const char * SDL_GetScancodeName(SDL_Scancode scancode);

DESCRIPTION

       Warning:  The returned name is by design not stable across platforms, e.g. the name for SDL_SCANCODE_LGUI
       is "Left GUI"  under  Linux  but  "Left  Windows"  under  Microsoft  Windows,  and  some  scancodes  like
       SDL_SCANCODE_NONUSBACKSLASH  don't  have any name at all. There are even scancodes that share names, e.g.
       SDL_SCANCODE_RETURN  and  SDL_SCANCODE_RETURN2  (both  called  "Return").  This  function  is   therefore
       unsuitable for creating a stable cross-platform two-way mapping between strings and scancodes.

FUNCTION PARAMETERS

       scancode
              the desired SDL_Scancode to query.

RETURN VALUE

       Returns a pointer to the name for the scancode. If the scancode doesn't have a name this function returns
       an empty string ("").

THREAD SAFETY

       This function is not thread safe.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetScancodeFromKey(3), SDL_GetScancodeFromName(3), SDL_SetScancodeName(3)

Simple Directmedia Layer                           SDL 3.2.20                             SDL_GetScancodeName(3)