Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_LoadWAV - Loads a WAV from a file path.
SYNOPSIS
#include <SDL3/SDL_audio.h>
bool SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
DESCRIPTION
This is a convenience function that is effectively the same as:
SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len);
FUNCTION PARAMETERS
path the file path of the WAV file to open.
spec a pointer to an SDL_AudioSpec that will be set to the WAVE data's format details on successful
return.
audio_buf
a pointer filled with the audio data, allocated by the function.
audio_len
a pointer filled with the length of the audio data buffer in bytes.
RETURN VALUE
for more information.
When the application is done with the data returned in audio_buf, it should call SDL_free() to dispose of
it.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_free(3), SDL_LoadWAV_IO(3)
Simple Directmedia Layer SDL 3.2.20 SDL_LoadWAV(3)