Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_LoadWAV - Loads a WAV from a file path.

SYNOPSIS

       #include <SDL3/SDL_audio.h>

       bool SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);

DESCRIPTION

       This is a convenience function that is effectively the same as:

              SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len);

FUNCTION PARAMETERS

       path   the file path of the WAV file to open.

       spec   a  pointer  to  an  SDL_AudioSpec that will be set to the WAVE data's format details on successful
              return.

       audio_buf
              a pointer filled with the audio data, allocated by the function.

       audio_len
              a pointer filled with the length of the audio data buffer in bytes.

RETURN VALUE

       for more information.

       When the application is done with the data returned in audio_buf, it should call SDL_free() to dispose of
       it.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_free(3), SDL_LoadWAV_IO(3)

Simple Directmedia Layer                           SDL 3.2.20                                     SDL_LoadWAV(3)