Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_LoadWAV_IO - Load the audio data of a WAVE file into memory.

SYNOPSIS

       #include <SDL3/SDL_audio.h>

       bool SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);

DESCRIPTION

       Loading a WAVE file requires src,

       spec,

       audio_buf  and  audio_len  to  be valid pointers. The entire data portion of the file is then loaded into
       memory and decoded if necessary.

       Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24,  and  32  bits),  IEEE  Float  (32
       bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and mu-law (8 bits). Other formats are currently
       unsupported and cause an error.

       If  this  function  succeeds, the return value is zero and the pointer to the audio data allocated by the
       function is written to audio_buf and its length in bytes to audio_len.  The SDL_AudioSpec members freq,

       channels, and format are set to the values of the audio data in the buffer.

       It's necessary to use SDL_free() to free the audio data returned in audio_buf when it is no longer used.

       Because of the underspecification of the .WAV format, there are many problematic files in the  wild  that
       cause  issues with strict decoders. To provide compatibility with these files, this decoder is lenient in
       regards to the truncation of the file, the fact chunk,  and  the  size  of  the  RIFF  chunk.  The  hints
       SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION, and SDL_HINT_WAVE_FACT_CHUNK can be used to tune
       the behavior of the loading process.

       Any  file  that  is  invalid (due to truncation, corruption, or wrong values in the headers), too big, or
       unsupported causes an error. Additionally, any critical I/O error from the data source will terminate the
       loading process with an error. The function returns NULL on error and in all cases (with the exception of
       src being NULL), an appropriate error message will be set.

       It is required that the data source supports seeking.

       Example:

              SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len);

       Note that the SDL_LoadWAV function does this same thing for you, but in a less messy way:

              SDL_LoadWAV("sample.wav", &spec, &buf, &len);

FUNCTION PARAMETERS

       src    the data source for the WAVE data.

       closeio
              if true, calls SDL_CloseIO() on src before returning, even in the case of an error.

       spec   a pointer to an SDL_AudioSpec that will be set to the WAVE data's  format  details  on  successful
              return.

       audio_buf
              a pointer filled with the audio data, allocated by the function.

       audio_len
              a pointer filled with the length of the audio data buffer in bytes.

RETURN VALUE

       for more information.

       When the application is done with the data returned in audio_buf, it should call SDL_free() to dispose of
       it.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_free(3), SDL_LoadWAV(3)

Simple Directmedia Layer                           SDL 3.2.20                                  SDL_LoadWAV_IO(3)