Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_PauseAudioStreamDevice  -  Use  this  function to pause audio playback on the audio device associated
       with an audio stream.

SYNOPSIS

       #include <SDL3/SDL_audio.h>

       bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);

DESCRIPTION

       This function pauses audio processing for a given device. Any bound audio streams will not progress,  and
       no audio will be generated. Pausing one device does not prevent other unpaused devices from running.

       Pausing  a  device can be useful to halt all audio without unbinding all the audio streams. This might be
       useful while a game is paused, or a level is loading, etc.

FUNCTION PARAMETERS

       stream the audio stream associated with the audio device to pause.

RETURN VALUE

       for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_ResumeAudioStreamDevice(3)

Simple Directmedia Layer                           SDL 3.2.20                      SDL_PauseAudioStreamDevice(3)