Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_ResumeAudioStreamDevice  - Use this function to unpause audio playback on the audio device associated
       with an audio stream.

SYNOPSIS

       #include <SDL3/SDL_audio.h>

       bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);

DESCRIPTION

       This function unpauses audio processing for  a  given  device  that  has  previously  been  paused.  Once
       unpaused, any bound audio streams will begin to progress again, and audio can be generated.

       Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this function call is required for
       audio playback to begin on such device.

FUNCTION PARAMETERS

       stream the audio stream associated with the audio device to resume.

RETURN VALUE

       for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_PauseAudioStreamDevice(3)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_ResumeAudioStreamDevice(3)