Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_RectsEqualEpsilon  -  Determine  whether  two  floating point rectangles are equal, within some given
       epsilon.

SYNOPSIS

       #include <SDL3/SDL_rect.h>

       SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon);

DESCRIPTION

       Rectangles are considered equal if both are not NULL and each of their x, y, width and height are  within
       epsilon  of  each  other.  If  you  don't  know  what  value  to  use  for  epsilon,  you should call the
       SDL_RectsEqualFloat function instead.

       Note that this is a forced-inline function in a header, and not a public API function  available  in  the
       SDL  library  (which  is  to  say, the code is embedded in the calling program and the linker and dynamic
       loader will not be able to find this function inside SDL itself).

FUNCTION PARAMETERS

       a      the first rectangle to test.

       b      the second rectangle to test.

       epsilon
              the epsilon value for comparison.

RETURN VALUE

       Returns true if the rectangles are equal, false otherwise.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_RectsEqualFloat(3)

Simple Directmedia Layer                           SDL 3.2.20                           SDL_RectsEqualEpsilon(3)