Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_RectsEqualFloat - Determine whether two floating point rectangles are equal, within a default
epsilon.
SYNOPSIS
#include <SDL3/SDL_rect.h>
SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b);
DESCRIPTION
Rectangles are considered equal if both are not NULL and each of their x, y, width and height are within
SDL_FLT_EPSILON of each other. This is often a reasonable way to compare two floating point rectangles
and deal with the slight precision variations in floating point calculations that tend to pop up.
Note that this is a forced-inline function in a header, and not a public API function available in the
SDL library (which is to say, the code is embedded in the calling program and the linker and dynamic
loader will not be able to find this function inside SDL itself).
FUNCTION PARAMETERS
a the first rectangle to test.
b the second rectangle to test.
RETURN VALUE
Returns true if the rectangles are equal, false otherwise.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_RectsEqualEpsilon(3)
Simple Directmedia Layer SDL 3.2.20 SDL_RectsEqualFloat(3)