Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_RectsEqualFloat  -  Determine  whether  two  floating  point  rectangles  are equal, within a default
       epsilon.

SYNOPSIS

       #include <SDL3/SDL_rect.h>

       SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b);

DESCRIPTION

       Rectangles are considered equal if both are not NULL and each of their x, y, width and height are  within
       SDL_FLT_EPSILON  of  each  other. This is often a reasonable way to compare two floating point rectangles
       and deal with the slight precision variations in floating point calculations that tend to pop up.

       Note that this is a forced-inline function in a header, and not a public API function  available  in  the
       SDL  library  (which  is  to  say, the code is embedded in the calling program and the linker and dynamic
       loader will not be able to find this function inside SDL itself).

FUNCTION PARAMETERS

       a      the first rectangle to test.

       b      the second rectangle to test.

RETURN VALUE

       Returns true if the rectangles are equal, false otherwise.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_RectsEqualEpsilon(3)

Simple Directmedia Layer                           SDL 3.2.20                             SDL_RectsEqualFloat(3)