Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_UnlockTexture - Unlock a texture, uploading the changes to video memory, if needed.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       void SDL_UnlockTexture(SDL_Texture *texture);

DESCRIPTION

       Warning:  Please  note  that  SDL_LockTexture()  is  intended to be write-only; it will not guarantee the
       previous contents of the texture will be provided. You must fully initialize any area of a  texture  that
       you lock before unlocking it, as the pixels might otherwise be uninitialized memory.

       Which  is to say: locking and immediately unlocking a texture can result in corrupted textures, depending
       on the renderer in use.

FUNCTION PARAMETERS

       texture
              a texture locked by SDL_LockTexture().

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_LockTexture(3)

Simple Directmedia Layer                           SDL 3.2.20                               SDL_UnlockTexture(3)