Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_LockTexture - Lock a portion of the texture for write-only pixel access.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_LockTexture(SDL_Texture *texture,
const SDL_Rect *rect,
void **pixels, int *pitch);
DESCRIPTION
As an optimization, the pixels made available for editing don't necessarily contain the old texture data.
This is a write-only operation, and if you need to keep a copy of the texture data you should do that at
the application level.
You must use SDL_UnlockTexture() to unlock the pixels and apply any changes.
FUNCTION PARAMETERS
texture
the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING.
rect an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture.
pixels this is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
pitch this is filled in with the pitch of the locked pixels; the pitch is the length of one row in
bytes.
RETURN VALUE
Returns true on success or false if the texture is not valid or was not created with
SDL_TEXTUREACCESS_STREAMING; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_LockTextureToSurface(3), SDL_UnlockTexture(3)
Simple Directmedia Layer SDL 3.2.20 SDL_LockTexture(3)