Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_LockTextureToSurface  - Lock a portion of the texture for write-only pixel access, and expose it as a
       SDL surface.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface);

DESCRIPTION

       Besides providing an SDL_Surface instead of raw pixel data, this function operates like SDL_LockTexture.

       As an optimization, the pixels made available for editing don't necessarily contain the old texture data.
       This is a write-only operation, and if you need to keep a copy of the texture data you should do that  at
       the application level.

       You must use SDL_UnlockTexture() to unlock the pixels and apply any changes.

       The  returned surface is freed internally after calling SDL_UnlockTexture() or SDL_DestroyTexture().  The
       caller should not free it.

FUNCTION PARAMETERS

       texture
              the texture to lock for access, which must be created with SDL_TEXTUREACCESS_STREAMING.

       rect   a pointer to the rectangle to lock for access. If the rect is NULL, the  entire  texture  will  be
              locked.

       surface
              a pointer to an SDL surface of size rect.  Don't assume any specific pixel content.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_LockTexture(3), SDL_UnlockTexture(3)

Simple Directmedia Layer                           SDL 3.2.20                        SDL_LockTextureToSurface(3)