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NAME

       SDL_zero - Clear an object's memory to zero.

SYNOPSIS

       #include <SDL3/SDL_stdinc.h>

       #define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))

DESCRIPTION

       This  is  wrapper  over  SDL_memset  that  handles  calculating  the object size, so there's no chance of
       copy/paste errors, and the code is cleaner.

       This requires an object, not a pointer to an object, nor an array.

MACRO PARAMETERS

       x      the object to clear.

THREAD SAFETY

       It is safe to call this macro from any thread.

AVAILABILITY

       This macro is available since SDL 3.2.0.

SEE ALSO

       SDL_zerop(3), SDL_zeroa(3)

Simple Directmedia Layer                           SDL 3.2.20                                        SDL_zero(3)