Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_zerop - Clear an object's memory to zero, using a pointer.
SYNOPSIS
#include <SDL3/SDL_stdinc.h>
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
DESCRIPTION
This is wrapper over SDL_memset that handles calculating the object size, so there's no chance of
copy/paste errors, and the code is cleaner.
This requires a pointer to an object, not an object itself, nor an array.
MACRO PARAMETERS
x a pointer to the object to clear.
THREAD SAFETY
It is safe to call this macro from any thread.
AVAILABILITY
This macro is available since SDL 3.2.0.
SEE ALSO
SDL_zero(3), SDL_zeroa(3)
Simple Directmedia Layer SDL 3.2.20 SDL_zerop(3)