Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_CreateCursor - Create a cursor using the specified bitmap data and mask (in MSB format).

SYNOPSIS

       #include <SDL3/SDL_mouse.h>

       SDL_Cursor * SDL_CreateCursor(const Uint8 *data,
                                const Uint8 *mask,
                                int w, int h, int hot_x,
                                int hot_y);

DESCRIPTION

       mask has to be in MSB (Most Significant Bit) format.

       The cursor width (w) must be a multiple of 8 bits.

       The cursor is created in black and white according to the following:

       • data=0, mask=1: white

       • data=1, mask=1: black

       • data=0, mask=0: transparent

       • data=1, mask=0: inverted color if possible, black if not.

       Cursors created with this function must be freed with SDL_DestroyCursor().

       If  you  want  to  have  a  color  cursor,  or  create  your  cursor  from an SDL_Surface, you should use
       SDL_CreateColorCursor().  Alternately, you can hide the cursor and draw your own as part of  your  game's
       rendering, but it will be bound to the framerate.

       Also,  SDL_CreateSystemCursor()  is available, which provides several readily-available system cursors to
       pick from.

FUNCTION PARAMETERS

       data   the color value for each pixel of the cursor.

       mask   the mask value for each pixel of the cursor.

       w      the width of the cursor.

       h      the height of the cursor.

       hot_x  the x-axis offset from the left of the cursor image to the mouse x position, in the range of 0  to
              w - 1.

       hot_y  the y-axis offset from the top of the cursor image to the mouse y position, in the range of 0 to h
              - 1.

RETURN VALUE

       Returns a new cursor with the specified parameters on success or NULL on failure; call SDL_GetError() for
       more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateColorCursor(3), SDL_CreateSystemCursor(3), SDL_DestroyCursor(3), SDL_SetCursor(3)

Simple Directmedia Layer                           SDL 3.2.26                                SDL_CreateCursor(3)