Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_CreateCursor - Create a cursor using the specified bitmap data and mask (in MSB format).
SYNOPSIS
#include <SDL3/SDL_mouse.h>
SDL_Cursor * SDL_CreateCursor(const Uint8 *data,
const Uint8 *mask,
int w, int h, int hot_x,
int hot_y);
DESCRIPTION
mask has to be in MSB (Most Significant Bit) format.
The cursor width (w) must be a multiple of 8 bits.
The cursor is created in black and white according to the following:
• data=0, mask=1: white
• data=1, mask=1: black
• data=0, mask=0: transparent
• data=1, mask=0: inverted color if possible, black if not.
Cursors created with this function must be freed with SDL_DestroyCursor().
If you want to have a color cursor, or create your cursor from an SDL_Surface, you should use
SDL_CreateColorCursor(). Alternately, you can hide the cursor and draw your own as part of your game's
rendering, but it will be bound to the framerate.
Also, SDL_CreateSystemCursor() is available, which provides several readily-available system cursors to
pick from.
FUNCTION PARAMETERS
data the color value for each pixel of the cursor.
mask the mask value for each pixel of the cursor.
w the width of the cursor.
h the height of the cursor.
hot_x the x-axis offset from the left of the cursor image to the mouse x position, in the range of 0 to
w - 1.
hot_y the y-axis offset from the top of the cursor image to the mouse y position, in the range of 0 to h
- 1.
RETURN VALUE
Returns a new cursor with the specified parameters on success or NULL on failure; call SDL_GetError() for
more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateColorCursor(3), SDL_CreateSystemCursor(3), SDL_DestroyCursor(3), SDL_SetCursor(3)
Simple Directmedia Layer SDL 3.2.26 SDL_CreateCursor(3)