Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_CreateGPUDevice - Creates a GPU context.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       SDL_GPUDevice * SDL_CreateGPUDevice(
           SDL_GPUShaderFormat format_flags,
           bool debug_mode,
           const char *name);

FUNCTION PARAMETERS

       format_flags
              a bitflag indicating which shader formats the app is able to provide.

       debug_mode
              enable debug mode properties and validations.

       name   the preferred GPU driver, or NULL to let SDL pick the optimal driver.

RETURN VALUE

       Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGPUShaderFormats(3),              SDL_GetGPUDeviceDriver(3),              SDL_DestroyGPUDevice(3),
       SDL_GPUSupportsShaderFormats(3)

Simple Directmedia Layer                           SDL 3.2.28                             SDL_CreateGPUDevice(3)