Provided by: libsdl3-doc_3.2.28+ds-1_all 

NAME
SDL_CreateGPUDevice - Creates a GPU context.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
SDL_GPUDevice * SDL_CreateGPUDevice(
SDL_GPUShaderFormat format_flags,
bool debug_mode,
const char *name);
FUNCTION PARAMETERS
format_flags
a bitflag indicating which shader formats the app is able to provide.
debug_mode
enable debug mode properties and validations.
name the preferred GPU driver, or NULL to let SDL pick the optimal driver.
RETURN VALUE
Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetGPUShaderFormats(3), SDL_GetGPUDeviceDriver(3), SDL_DestroyGPUDevice(3),
SDL_GPUSupportsShaderFormats(3)
Simple Directmedia Layer SDL 3.2.28 SDL_CreateGPUDevice(3)