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SDL_CreateSurface

Allocate a new surface with a specific pixel format.

#include <SDL3/SDL_surface.h>
SDL_Surface * SDL_CreateSurface(int width, int height, SDL_PixelFormat format);

The pixels of the new surface are initialized to zero.

the width of the surface.
the height of the surface.
the SDL_PixelFormat for the new surface's pixel format.

Returns the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError() for more information.

It is safe to call this function from any thread.

This function is available since SDL 3.2.0.

SDL_CreateSurfaceFrom(3), SDL_DestroySurface(3)